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CRTPi-VGA v2.5V -- For that VGA monitor in your Attic

CRTPi Project Presents:

CRTPi-VGA v2.5V

A CRTPi image for running 240p on VGA CRT monitors
Other Releases:
Changelog: v2.5V for VGA-666 05/05/2020
  • Updated base config to Retropie 4.6 (build 41f87a1b commit 05/03/20 Stretch 9.9) -- Still based on 4.5.1 RetroPie Image [NOT 4.6 BUSTER]
  • Updated Retroarch to v1.8.5
  • Retooled /boot/config.txt to match formatting of other CRTPi-Project images
  • Runahead now stable enough for most emulators on a stock-clocked Pi3B
  • Disabled Runahead for lr-snes9x (current fork)
  • Completely retooled runcommand-onstart script to change system-by-system resolutions based on 256x240 or 320x240 integers @ 120hz
  • Fixed issue where arcade Retroarch emulators were ignoring per-game configs created by runcommand script
  • Changed palette to nstc-hardware-bfx for lr-FCEUUM and disabled horizontal overscan cropping
  • Added snap-shader basic preset to lr-PCSXReARMed core (1 pass, Nearest, Don't Care) to fix text issues in some mixed-content games [Battle Arena Toshinden, Chrono Cross, Vagrant Story, etc]
  • The following Retroarch systems launch in [email protected]: SNES, NES, FDS, VB, LYNX, WS, WSC, NGP, NGPC, GB, GBC, GBA, PSP, ZXSPEC, PCE, PCE-CD, MS, GG, SG1000
  • The following Retroarch systems launch in [email protected]: MD, SEGACD, 32X, PSX, ATARI800/2600/5200, AMIGA, N64, ARCADE, FBA, NEOGEO, MAME-LR, CAVESTORY, QUAKE, DOOM
  • All other Retroarch systems launch in a catch-all [email protected] resolution
  • Added 1280x720p mode for Kodi and Kodi-Standalone
  • Added block to runcommand-onstart.sh to add user-defined systems to a [email protected] resolution (disabled by default) [ADVANCED USERS!]
Changelog: v2.0VX for VGA-666 03/21/2020
  • Image size now 8GB [7892992kb] (my 4gb card gave up the ghost) -- Sorry :(
  • Compressed image size is 4323970kb, WinRAR with 32MB library.
  • Updated base config to Retropie 4.5.17 (build 32617750 commit 03/21/20)
  • Updated Retroarch to v1.8.4
  • Boot display config altered to 640x480p @ 65hz
  • Retroarch display config altered to 2048x240p @ 120hz
  • Disabled Threaded Video in Retroarch
  • VSync Swapchain Images set to 4 in Retroarch
  • VSync Swap Interval set to 2 (No black frame insertion!) in Retroarch
  • Changed palette to bmf-final_v2 for lr-FCEUUM and removed bilinear filtering
  • Removed bilinear filtering mode from lr-PCSX-ReARMed (enhanced resolution and reduced frame clock remain enabled)
  • Retooled all launch images and handheld overlays to handle increase to 2048px
  • Included new metadata images for the 240p Test Suite roms from chipsnblip
  • Added 160p Test Suite for mGBA along side the original mGBA Test Suite
  • Changed default mame/fba/neogeo resolution to 1920x224 and 1920x240 (each game will still need to be adjusted individually)
Required Hardware:
  • Raspberry Pi 3B/B+
  • Gert VGA666 adapter
  • 31khz VGA PC CRT monitor
  • VGA cable
  • 5v 2.5A Micro USB power supply
  • 8GB+ SD Card
What is this?
Since I've been relegated to working from home for the next forever, I needed something to pass the time. Lots of users have asked for, and worked with me to create a solution for what we'll call the "Poor Man's BVM." A $5 Gert VGA666 adapter, cheap/free 31khz VGA Monitor, and a Pi packed with roms. What could be a better way to pass the quarantine?
For a long time, there were several stumbling blocks:
  • The Pi wasn't capable of switching from baked-in DMT resolutions and DMT mode 87 (custom timings).
  • Very few (if any) CEA modes will sync properly with a VGA monitor.
  • Using hdmi_cvt was hit or miss, and less robust than hdmi_timings.
  • Nobody was reporting any working 480i or 480p hdmi_timings anywhere on the net. I had to modify how I was searching and find something else.
I finally stumbled upon some old threads with people listing out some 640x480 hdmi_timings, and that cracked the whole case wide open. I finally had the missing piece that could be slotted into my existing images. The end result is Emulationstation and other non-libretro emulators launching in 640x480p @ 65hz (great for PSP, DOSbox, ScummVM, and Kodi!) and all Retroarch emulators launching in 2048x240p or 1920x240p @ 120hz.
I opted to steer away from Black Frame Insertion and instead change the VSync Swap interval to 2 (running the framerate at half of 120hz). This solves the intermittent flicker and also the reduced gamma from BFI. Overall, it's a much more pleasing experience IMO. You can always change VSync Interval back to 1, and enable BFI in Retroarch if you the other way is better.
What Does That Look Like?
Here's a bunch of pics I took, some better than others!
What is Different?
See the current changelog and the v2.0 thread for a complete list.
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B+. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
To disable runahead for a game (or emulator):
Quick Menu > Latency > Run-Ahead to Reduce Latency > OFF 
What is Snap-Shader?
It's a Retroarch GSL shader that ensures games on CRT will look as good as on original hardware. It Makes games crisp vertically, and not shimmer horizontally. It correctly aligns the games for you regardless of console. Virtually eliminates the need for separate configurations per core (console).
https://github.com/ektgit/snap-shader-240p
Snap Shader (especially the snap-basic) is super useful on consoles where you may have a mix of horizontal resolutions within the core that you don't necessarily want to set individual game configs for. This is especially useful in PSX, FDS, PCE/PCE-CD, 32X, and MAME.
So far, the image is only set up for Snap-Basic (Pass: 1, Filter: Nearest, Scale: Don't Care) on lr-PCSX-ReARMed. If you care to, I would definitely try it out on other emulators. Here's the enable process:
  • Quick Menu > Shaders
  • Video Shaders > On
  • Shader Passes > 1
  • Shader #0 > snap-basic.glsl
  • Shader #0 Filter > Nearest
  • Shader #0 Scale > Don't Care
  • Save > Save Core Preset
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copy-written games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Google Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!
CRTPi-VGA v2.5V: For Pi3B/B+ with VGA666
MD5: bc2bd0117812da42a7777ab3bbf324f6 
Default Retroarch Keyboard Hotkeys
*SPACE: Enable Hotkey* F1 Menu F2 FF Toggle F3 Reset F4 Cheat Toggle F5 Save State F6 Load State F7 Change State - F8 Change State + F9 Screenshot F10 Mute ENTER: Exit 
I have X Issue! Help?
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
GBA, PSX, Neo-Geo, Sega-CD, PCE-CD, etc. games don't work!
I haven't included any bios's that didn't come with the retropie stock image, so you'll need to install the appropriate files in the BIOS folder. For Neo-Geo, I highly recommend the UniBios (renamed to neogeo.zip).
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
Timings for Boot and Runcommand
640 x 480p @ 65hz Timings: Emulationstation, DOSBox, ScummVM, etc.
640 1 56 56 80 480 0 1 3 25 0 0 0 65 0 36000000 1 #640x480 VGA666 
1280 x 720p @ 60hz Timings: Kodi
1280 1 80 72 216 720 1 5 3 22 0 0 0 60 0 74239049 1 #1280x720p 
Integer Scale Super-Resolution 240p @ 120hz Timings: All Retroarch Emulators
2048 1 180 202 300 240 1 3 5 14 0 0 0 120 0 85909090 1 #256x240/224p 1920 1 167 247 265 240 1 3 7 12 0 0 0 120 0 81720000‬ 1 #320x240/224p 1600 1 95 157 182 240 1 4 3 15 0 0 0 120 0 64000000‬ 1 #320x240/224p Alternate 
Integer Scale Super-Resolution 480p @ 60hz Timings: Disabled by Default
2048 1 180 202 300 480 1 6 10 28 0 0 0 60 0 85909090 1 #256x480/448p 
submitted by ErantyInt to u/ErantyInt

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My saga so far with a broken PVM 20M4E...

My saga so far with a broken PVM 20M4E...
Hey everyone, lurker coming here to post for the first time :)
Was browsing eBay and came across a listing for a 'for parts' PVM 20M4E at a decent price - the seller described it as 'turning on but not producing an image'. This is the 20" 800 TV scan line European model and was very desirable to me, so I took a gamble and decided to buy it and maybe get it repaired. I'm in the UK and it's far, far harder to come across Sony PVMs like this unless you get one of the fresh-out-the-NHS medical versions (with the MD code in the name and white facia).
Sony PVM 20M4E
What was interesting about it was that it came from Aardman Studios originally. A sticker on the back and an email from the studio confirms this set was used around the time that they produced animated classics like Wallace & Gromit and the Wrong Trousers/Grand Day Out so it had a bit of history to it as well which added to the value for me.
Cheese Gromit?
Anyway I picked it up and without turning it on, opening it up, or doing anything with it, I took it straight down to a fella in London - guy is an ex-broadcast technician - to have a good look at her. His workshop is like something out of a dream for this sub lol - CRTs of all shapes and kinds stacked on top of each other, spare parts and cables strewn everywhere, was kind of awesome tbh.
As expected she turned on, produced a bright green raster, but the menu was off the screen and couldn't be accessed in any way shape of form. Diagnosis? Someone had gone into the service menu, adjusted the Vertical Blanking settings bringing the menu off-screen, and then written those values to the ROM irreversibly. My guy said that this was a complete write-off and completely unrepairable unless I somehow got a new ROM chip or managed to load the correct standard values back into it to fix the over-blanking.
Disheartened, I took it back home and left it for a few days. Decided I would try and sell it again on eBay for parts or repairs as my predecessor had, but I couldn't help turning it on one last time and having a quick stab through the menus (armed with a very stark warning from my friend who said that many of these TVs die at the hands of people who don't know what they're changing in the menus :P).
To my surprise, it now produced a blue raster and VERY faintly in the bottom left hand corner of the screen I could read 'NTSC'. Don't remember this happening at the workshop or in the seller's description so I delved a bit further.
Looks like some retrace lines as well as the blue?
I managed to get the user menu up too! It was barely visible and not surprised we hadn't noticed it before, but just visible enough now for me to see where I was navigating when viewed from the top down. This is good I think, because that means the V Blanking issue we thought it was couldn't possibly be the problem with it now - if I can see the menu then at least I have got that to work with, as opposed to before. A spark of hope? Maybe it isn't a lost cause anymore.
I remember my repairman had pointed out to me the part in the monitor's manual where all of the default values for the service menu settings were laid out. He said unless those values are written back into the ROM she's a goner. So I got myself a PDF copy of the manual online and decided I would try and reset all those service menu settings back to their 'standard' values again and see if that made a difference.
Excerpt from the service manual - from left to right - first column is the feature numbeidentifier, second column is the category, third column the option being adjusted, fourth column the maximum setting, and final fifth column the standard value it should be set to (or around that, give or take what the original service man changed for this particular set).
I went through every one of the 120 service settings available and changed them to what the manual said. Some of the values varied very little and were close to the standard value, but some had clearly been changed to something way above expected, so I reset these ones to the value stated in the manual. The picture improved quite noticeably - looking much sharper and the menu was now clearly visible and no longer faint.
The user menu after resetting the service options to the default settings specified in the manual. Looks much better. Note the blue and pink colours - no green anywhere to be seen.
There was however one option that I simply could not change back to it's standard value - our old culprit V Blanking <60>! This adjusts the vertical blanking when in 60hz NTSC mode. It was set to maximum (255) - and if I lowered it to the manual-recommended 161, the menu would completely disappear off of the bottom edge of the screen, producing a completely blue screen with wobbling sides. Eek! I adjusted it back to the maximum again and made sure I wrote this value in so that the monitor wouldn't be left in limbo as had previously been feared.

From left to right you can see that 'Other' is the category, '255' is the max value, '91' is the numerical ID of the setting, and 'V BLANKING <60> is the name of the setting itself. V BLANKING <60> is set to 255 (maximum - as I found it) - any lowering of this value beyond about 200 would take the menu off the screen completely.
When the monitor is put into 50hz PAL, that blue wobbly screen already exists, so I suspect that someone has screwed with the V BLANKING <50> option and written it to the ROM. Because of this, if I try and access the menu in PAL I of course can't see what I'm doing, so adjusting it to try and bring the menu back would be futile. This is what he says happens to a lot of PVMs - people try and get the picture perfect, or they try to get rid of RGB lines, and they end up making huge adjustments and then writing them to the ROM permanently.
ANYWAY. This is where I am right now. I have made sure all the user settings, service settings, and knobs on the front are all standardised or zeroed. Only exception being the V BLANKING <60> which is set to max or else the menu will fall off the screen forever. She's in a lot better shape than she was before - now I have an accessible menu, I know that the settings are roughly right for most things, and that the monitor isn't a complete loss yet. The next thing is figuring out - what is the problem then?
Let me just say now that I know next to F-all about these machines, but here's my hunch: a capacitor or two have gone bad in the deflection or neck board, which is what led the original owner to adjust the V BLANKING so high in the first place. Since I'm in the UK he was probably on PAL, which is why the 50hz blanking is completely gone, whereas I can still access and configure in NTSC. I would take a look inside myself but I'm terrified of getting a shock and would rather a professional do that job.
I'm hoping that I can take it back to my guy now that the menu is accessible again, and maybe he can have a look inside, take some voltages, and check for any domed or leaking capacitors on the board. He's yet to get back to me on this - he may after all just tell me that it's not worth it. I've heard that broken neckboards (which can be bridged back again) are often the culprit in faulty Sony PVMs of this era too. As a bonus, here is what happens when I turn on the 'Blue Only' button in NTSC:
Screen goes bright green and then image is lost, red tally light at the top turns on. Too much voltage?
Finally, I can hear sound coming from the box perfectly when my N64 is plugged in with either composite or S-video. I have tested the N64 on a much smaller JVC monitor and both inputs work fine so it's definitely a fault with the telly (duh).
So... now that I've told you guys everything I know and the story so far, do any of you in your wisdom have any recommendations or ideas about which parts have gone or if there's anything I can try myself before I take it back to the shop again? I'm determined to get this thing fixed now after all the trouble I've gone through and would love to hear your thoughts :)
Thanks for reading
submitted by Teeb to crtgaming