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Category: Java Edition 1.16 snapshots – Official Minecraft Wiki

To play a snapshot or previous version of Minecraft, go into the "Installations" tab and tick the "Snapshots" option in the top-right corner. Powersuite 2020 keygen cnet. Turn your hours into minutes with Minecraft. Different essential choices value mentioning allow you to choose a default saving listing.

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Category: Java Edition 1.5 snapshots. Centralize data storage and backup, streamline file collaboration, optimize video management, and secure network deployment to facilitate data management. Post has been reported succesfully. If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


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The Archeology Brush doesn't quite "mesh" with Vanilla

... pun intended. But let me explain what I mean.
First things first: WOW. I'm incredibly excited for Caves & Cliffs, it seems like Mojang have done PHENOMENAL work. Everything looks fantastic, and one feature that caught my eye was Archeology. But I also have some problems with it as it was presented in the trailer.
The clay pot mechanics are super cool, they perfectly fit the game in my opinion. But not too sure about the brush.
On one hand, it could make decorating even more interesting, and the excavation animation makes for a fun little reveal. On the other hand... it feels distinct from the rest of the game's more basic mining and block mechanics. It doesn't feel vanilla-y. I would've loved it as a mod, but as part of the base game, I think it should be adjusted to blend in better with the game's base mechanics.
One feature already in the game that uses "archeology" is the underground fossils; maybe Dig Sites should have their own buried treasure. If you'd ask me how I'd change it, I might make the brush it's own tool that allows for archeology drops when used on excavation site blocks. You could have the artifacts appear on the dirt or gravel's block texture, but if you mine it with anything other than a brush (or, alternatively, just a feather! No need for a new tool) it won't drop the artifact, only dirt or gravel.
What do you think of the solution? How would you guys change the brush? Does it need changing?If you think Mojang should see this, make sure to vote on the Feedback site! :-)
Edit: I reworked my suggestion a bit. I don't know if it would be the perfect solution, I figure we should all keep giving lots of feedback on this issue when snapshots come out.
submitted by is_not_robot to minecraftsuggestions


Guarding the Nether Gold - Minecraft Java Edition 1.16.2 is out!

This update can also be found on minecraft.net.
Ever since the Nether Update, the Piglins have seen players sneaking in and having a peek in their chests - well no more! With 1.16.2, we’re introducing the Piglin Brute – a Piglin so focused on guarding the Bastion Remnants' chests that even gold can’t distract them.
That's not all that's new though! Last week we released a new combat test snapshot - try it out and give feedback!
Edit: And now combat snapshot 7 has also been released - go try it!

Features in 1.16.2


Two new accessibility settings have been added to help with visual comfort
  • Distortion effects such as nausea and the Nether portal overlay can now be reduced
  • At lower values, the nausea effect is replaced with a green overlay as an alternative visualization
  • Field of view effects, shown after speed modifiers are applied, can now be reduced

Chat Delay

  • Chat delay has been added to the Chat Settings screen
  • Pressing F3+D now clears the pending chat messages

Bastion Remnants

  • Tweaked the Bastion Remnant chest loot
  • Chests in Bastion Remnants are now more likely to be positioned on top of gilded blackstone


  • Brewing stands can now be crafted with blackstone
  • Lanterns and Soul Lanterns can now be waterlogged
  • Crimson and warped fungus can now be placed on mycelium
  • Chains can now be placed in all orientations


  • Tools are now sorted based on material in the creative inventory
  • Totems of undying now give the fire resistance status affect for 40 seconds when activated


  • Endermen will no longer place their held block onto bedrock blocks
  • Zoglins can now be leashed
  • When a Zombified Piglin is spawned riding a Strider, it will now be holding a Warped Fungi on a Stick
  • Removed Herobrine


  • Added Piglin Brutes!
  • Piglins now become angry with players who open or destroy a Chest Minecart
  • Tweaked bartering loot

Piglin Brute

  • Piglin Brutes are stronger versions of Piglins that live in bastions and protect the treasures there
  • Unlike the their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren't afraid of anything
  • Piglin Brutes attack players on sight, no matter how the player is dressed
  • Piglin Brutes wield axes and don't need any armor, because they're just that tough

Respawn Block Positions

  • Modified how respawn positions are chosen for beds and respawn anchors
  • Respawn anchors will prioritize cardinal directions over corners
  • Beds will prioritize the side of the bed the player entered from and then spaces circling around the foot of the bed up to the head of the bed
  • Respawning players will now face the block that they respawned at
  • Placing players onto dangerous blocks is now avoided when possible


  • Villagers now emit green particles when joining a village, setting a home bed, or acquiring a job site / profession
  • Villagers now lose their job sites when changing dimension

Technical Changes in 1.16.2

  • Custom worlds now support custom biomes
  • Sign edit screen will now intialize from existing sign text (should have no noticeable impact on vanilla)
  • Small improvements to data and resource pack selection screens
  • Tags can now have optional entries



  • execute in now respects dimension scaling

spawnpoint & setworldspawn

Added an angle parameter for setting the default facing angle of a respawning player Syntax: spawnpoint [] [] [] Syntax: setworldspawn [] [] New parameters:
  • angle - Floating point angle in degrees. Supports the relative ~ modifier

Customized world generation

  • Custom world generation and dimension settings now use the same folder pattern in data packs as other resources (namespace//resource.json)
  • There is now experimental support for a worldgen folder in data packs
  • worldgen/biome can contain biome definitions
  • worldgen/configured_carver can contain definitions for world carver settings
  • worldgen/configured_feature can contain definitions for feature placements
  • worldgen/configured_structure_feature can contain definitions for structure placements
  • worldgen/configured_surface_builder can contain definitions for surfaces
  • worldgen/noise_settings can now contain noise configurations
  • worldgen/processor_list can contain sets of block processors
  • worldgen/template_pool can contain pool definitions for jigsaw structures
  • Custom biomes can now be used in the single biome/caves/floating islands world types (add the data pack containing the biome first)
  • Custom biomes can now be used in custom dimension generators

Dedicated server packet limit

  • Dedicated servers can now kick clients that consistently send too many packets within a second
  • Controlled with the rate-limit settings in server.properties
  • The default rate limit of 0 means "no limit"

Pack selection screens

  • While screen is open, it will automatically update when pack directory contents change
  • Both pack selection screen will now display contents of pack.png as pack icon

Pack version

  • Resource pack version raised to 6


Optional entries

Entries in tags can now be marked as optional. Failure to resolve optional entries does not prevent the whole tag from loading. Example:
{ "replace": false, "values": [ "#minecraft:beds", // existing syntax { "id":"#missing:tag", "required": false }, // optional sub-tag entry "minecraft:anvil", // existing syntax { "id":"minecraft:stone_button", "required": true }, // new syntax for required tags { "id":"missing:block", "required": false } // optional single-element entry ] } 


A total of more than 150 bugs have also been fixed in this release!

Get the Release

​To install the release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the "Latest Release" option.
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submitted by sliced_lime to Minecraft