What Happened to Marvel's Avengers? A Game we all Wanted...
Main language is spanish, trying my best at english.
Let's start by saying that this post is aiming for the community first, with that said, let's continue. As a big marvel fan, this was the game of my dreams and the game of the dreams of many other marvel fans out there, any superheroes or super powers fans even. They had a great base and the tools to create an amazing masterpiece right here, so why didn't they?
I can't help but thinking that someone important in the office didn't believe enough in this game, leaving it's fundings cut and the ideas the team had erased and sadly this is what we got. Or that maybe this game is meant for next-GEN only and they try to give us a taste on current-GEN and failed. Another reason for these game's current state could be that they didn't get the full license from Marvel and they're trying to do as much as they can with the little they got. Maybe they are actually working on other games already, leaving this game behind without even realizing it. Maybe the game was forced released, the team didn't like that and decided to go on strike... I don't know, I'm just trying to make sense at this point.
Which ever is the reason, this game has a lot of potential. They didn't even had to try that hard, the characters we already know and love, their costumes, there's a lot of them in the comics that we are familiar with, for level design we already know a bunch of places we would like to go as an avenger or a marvel superhero, and the number of villains we know and would love to go against in this game is huge, they just needed to put that here and done. Co-op was a bonus really, and it could've been fine if they released without it, and add it later like RDR2 or GTA V did, and focus on the main story more cause I feel like a lot was left out from it. I mean an out of money Tony Stark, a depressed Hulk, an unworthy Thor, and an infiltrated Widow? This are all great ideas for a way deeper story. But they focused on the one thing killing this game, and not doing a good job at it.
We the community already know what this game needs to succeed, we're asking for it already, there's a lot of posts suggesting features, fixes, improvements, QoL, delete this, add that, so why is it taking them so long for that people just quit and go for refunds? Why they don't just tell us? let us know if we even matter anymore. I saw the pc community dropped to 983, for a live service game... what are they waiting for? We wanted this game, so what happened?
submitted by TheInvertedY
AMA Today 10am PST - What is like to be a Tech Enthusiast and work at intel in the gaming industry
Good morning intel
We get asked many times by tech enthusiasts and gamers, what is it like to work in gaming at Intel and how we got into it in the first place, that we decided to have a few of our engineering gaming folks available to answer your questions on:
· How they got to their current job
· What’s their education background
· How game developers benefit by working with Intel
· What advice and support Intel offers to game developers
· Among others
Some background of today’s AMA experts Aaron McGavock
: I started at Intel in Jan of 99 working on the then-new Pentium II program (and gaming on those systems in the lab... mostly Tribes and Pod Racer). Some notable projects that I led were Devil's Canyon (4790K), Intel Turbo Boost Max Technology 3.0, the i9-9900KS, the i9-9990XE and Intel Performance Maximizer. My current rig is currently an i9 Ghost Canyon NUC and I'm still a Battlefield 4 and 1 hold out and am looking forward to play Avengers. Regina Wu:
Hi I’m Regina Wu, and I’ve been working in gaming at Intel for 17 years. I worked in performance benchmarking for most of that time and recently moved into architectural analysis. I love interesting indie games so I’m often trying something new. I have a couple of rigs for PC games, including desktop with an i7-8700K and GTX 1080Ti, a gaming notebook with i7-7700HQ and a GTX1060, and a Hades Canyon NUC (all placed in different locations around the house 😊). Brain Harvey:
My career in gaming began in '97 with the creation of NVIDIA’s original compatibility lab and then it evolved into Technology Evangelism/Account Management. During my career, I spent time launching the original cloud gaming platform of OnLive and was part of the core team at PlayStation. I’ve spent the last 5 years at Intel building partnerships with different game publishers. Mark Subotnick:
People call me Bot, I have been in games since 1993. I started my gaming career at SEGA of America, as a tester and working in various roles. I joined Microsoft in 2002 and began to work on Xbox, Xbox Live, Games for Windows, and eventually Xbox 360. I left Microsoft in 2007 to join Intel as the Executive Producer of Project Offset and the Game Engine Team. I have been a gamer all my life, and I am lucky to be working on games at Intel! My main gaming DT is a i7-5960X with a Titan, time for a new build indeed. David Nassau
I am Product Marketing Manager for PC Gaming on the Client Application Showcase Team. I help internal teams work closely with game publishers to showcase game optimizations, software proof points and new hardware usages on Intel Products. In addition to Video Games, I also enjoy scuba diving, photography, competing in IRONMAN Triathlons and backpacking through countries that I don’t the local language know the local language Here are some questions to get this AMA going! · What is your background, what did you study?
o Aaron McGavock
: I have an undergrad degree in Chemical Engineering, with an emphasis in thin films. I did post-grad work at Stanford while at Intel in Management Science Engineering.
o Alex Hoyos:
I have an undergrad and masters degree in Electrical Engineering and went into the Dark-Side and got me another degree related to marketing.
· What are a few things that Intel brings to the table when working with gaming developers?
o We work very close with our gaming developer partners and one of the things that we do is provide them with a bunch of different tools that help analyze and fine tune their game at different levels. These tools go from graphics performance analyzers to multi-thread optimizers, to game engine optimization between CPU and GPU. · What advice and support Intel offers to game developers?
o Besides providing them with tools we also have team of engineers that work as a support team with gaming developers in helping them best utilize the hardware in which the game will be run on. We also work very closely with many indie developers in which our marketing team helps them advertise, promote and sell their game in through different channels in different countries. · Tell us more about you and gaming?
o Brain Harvey:
My passion for video games runs deep and is part of my DNA. As a kid, I couldn’t afford the NES or other gaming platforms, so I used to dumpster dive and collect aluminum cans to make enough money to buy the latest games/platforms. I lived and breathed gaming. While I don’t game 30+ hours a week like I used to, I still game when I can. I can be found in seasonal Diablo 3 (Necromancer or bust) and, more recently, in Marvels Avengers with my children.
o David Nassau:
I casually streams Call of Duty: Warzone, Red Dead Redemption 2, and Marvel’s Avengers on Facebook (@TheDavidNassau
). though my favorite gaming franchise is Total War. David has also been a Professional Hopscotcher and a champion of Multiple Sclerosis since 2010. I founded ‘Hopping 4 A Cure’, a 501©3 nonprofit that raises thousands of dollars each year by hosting the Recess Olympics and Hopscotch Tournaments for those affected MS across the United States. We’re happy to answer your questions, Let’s get started!
submitted by LexHoyos42