Weekly Kickstarter Thread: Three new campaigns this week and many updates including the new Hollow Knight game. [2/21/2019 on 2/24]
There were three new campaigns this week. You can see a bunch of updates for various ongoing campaigns, completed campaigns, and released games. Check those out below.
You can also check out the Kickstarter post on WiiU
by clicking here
New This Week There were four new campaigns this week month on Kickstarter:
The Isles by Sam Neill is a third person semi-open world RPG taking place in a fantasy world. Out of the £20,000 main goal (which seems to include the Switch version), £261 has been pledged so far. No updates have been shared yet. If this third person semi-open world RPG taking place in a fantasy world strikes your fancy, check out the campaign page. If you pledge to the campaign at the correct level, you can get access to a demo.
Mythic Battles: Pantheon by Sanuk Games is a turn based strategy game based on a board game. Out of the campaign's €100,000 Main Goal, €12,625.50 has been pledged. Two updates have been shared.
1) 10% funded, answers to some questions.
2) Exclusive backer miniatures have been discussed with the licensor, but the devs could not make it happen.
If this turn based strategy game based on a board game seems interesting to you, check out the campaign page.
Try to Fall Asleep by AmberDrop is a horror game where you must fall asleep and play through dreams to relive events of the character's life. €692 has been collected out of the €15,000 main goal with a Switch version coming at a €70,000 Stretch Goal. No updates have been shared at this time. If you think you would like to play this game, think about trying out the demo here.
Eternal Radiance by Visualnoveler has been featured in these updates twice before as "Destiny Chronicles". The first time in November 2017 looking to raise S$54,400 and the second in October 2018 trying to raise S$61,080. This time, with a new title, the developers are looking to raise S$27,500 (including a Switch version) and have already exceeded their goal with $S37,233 collected from backers. Four updates have been shared.
1) 70% funded.
2) Fully funded, stretch goals announced: more monsters and music at S$55,000, party character talent trees at S$82,500, character costumes at S$111,000, and hot springs side story at S$137,500.
3) More details on Rhea, the Enchanter.
4) A video showcasing Ruby's combat abilities.
If this action JRPG where you play as a female squire trying to prove herself to be a true knight with visual novel storytelling seems like something you would like to play, try out the demo for the game here.
One campaign, A Crooked Heart, mentions the Switch, but it is not clear if it is part of the main goal or some stretch goal.
Lunark by Canari Games was previously missed mainly by the timing of the Switch version being announced. It is a pixelart platformer similar to Prince of Persia. The campaign was successful and the game will be coming to the Switch.
Currently Funding Kickstarters Roah has gained about $2,000 reaching $9,017 raised out of the $10,000 main goal with a $50,000 Stretch Goal for a Switch version. Only one more update has been shared.
1) An image of the Roah XXL perler.
If this 2D platformer with fighting elements is something you would like to play,
Wubin Adventures has doubled it's funds, but that isn't saying much at this point. €857 has been collected out of the €15,000 main goal with a Switch version coming if the campaign reaches €50,000. Two additional updates have been shared.
1) Screenshots of a newly completed level.
2) A video of gameplay for the new level.
If this 2.5D sidescroller exploring ruins sounds interesting to you, check out the campaign page.
Ada has raised £11,105 out of the £20,000 main goal (which includes the Switch version).
1) 37% funded, physical rewards and add-ons detailed.
2) almost 50% funded, skills learned from shrines in the game.
3) Alchemy in the game is detailed.
If this 2D top-down action RPG with fast combat similar to Hyper Light Drifter is something you want to play, check out the campaign page.
Born Punk has gathered AU$38,163.72 at this point, nearly AU$12,000 more since last week. Two more updates have been shared since last week.
1) Reached sixth stretch goal: a new character (mysterious corporate CEO) unlock. next goal at AU$35,000: hire composer.
2) Seventh stretch goal reached: Jeff Kurtenacker (of Wildstar) will produce soundtrack. Next goal is a new character (gangsta rappin' android nerd).
If this pixel art point and click adventure game with a cyberpunk story and puzzles seems interesting to you, check out the campaign page.
Bubsy: Paws on Fire! is two-thirds of the way to the main goal of $25,000 with $15,202 gathered so far, an increase of almost $3,000 since last time.
1) Wishing people a Happy Valentine's Day.
If this 2D sidescrolling platformer with four playable characters is something you want to play, think about pledging to the campaign.
Chained Echoes has raised another €17,000 to reach €47,332.96 raised out of the €60,000 main goal with a Switch version at an €80,000 stretch goal. Seven new updates have been shared.
1) 49% funded, Switch goal amount announced: €80,000.
2) For Valentine’s Day, two characters that can be recruited in side quests, answered some questions.
3) A word and track from the composer.
4) Fan art contest announced.
5) Details about sky battles, mechs, and air ships.
6) New add-ons, shipping costs detailed.
7) 78% funded, the process behind creating an area, more details for higher backer tiers.
If this classic 16 bit JRPG with mechas and airships is something you want to play, check out the campaign page.
Summer in Mara has increased it's pledges significantly, more than doubling to €87,081.40 pledged. Ten additional updates were shared.
1) Japan Weekend in Madrid.
2) 200% reached, Napopo drawings on Twitter and Instagram.
3) New Valentine's Day tiers.
4) New stretch goals: new island at €60,000 and new pirate character at €75,000. Second Valentine's Day postcard.
5) Third and last Valentine's Day postcard.
6) More details on the Qü Navy island stretch goal.
7) More details on the Elit.
8) The pirates are detailed.
9) Fan art contest announced.
10) New pirate stretch goal reached, character introduced, next goal is 2d opening cinematic at €90,000.
If this single player island adventure game with farming and crafting sounds interesting to you, check out the camapign page.
Tower Princess has gathered €22,259.69, doubling what they had last week. The main goal sits at €30,000 with a €35,000 stretch goal for Switch. Six more updates were shared this week.
1) Stretch goals announced, consoles at €35,000 detailed, console versions for backer tiers will be an add-on.
2) Special Valentine's Day tiers, love letters from each royal trapped in the tower.
3) Princess Reaver Raccoon stretch goal at €40,000 detailed, takes away the royal you are dating.
4) 60% funded, three princesses detailed.
5) Boyfriend Dungeon crossover detailed.
6) Dungeon enemy details, demo shared.
If this 3D action platformer where you rescue princes and princesses in a procedurally generated dungeon tower with a dating component as well to use their individual abilities is something that you want to play, check out the demo here.
Warp has raised $1,538 so far out of the $7,000 main goal with a Switch version set at an $18,000 Stretch Goal. Only about a $400 increase. Two additional updates have been shared.
1) Link to the demo.
2) over 20% funded, demo made easier.
If this open world treasure hunting game with everything made of paper is something you would like to play, check out the demo for the game here.
Unsung Warriors was unsuccessful int it's campaign ending with €13,074.05 pledged out of the €30,000 main goal with the Switch version set for an unknown stretch goal. It was stated the Switch would be the second stretch goal. Two more updates were shared this week.
1) Three days left, new NPC at 40% funded, requesting names for the Cavern of Names.
2) Thanking backers, development will continue, picture of all NPCs, a video of an atmosphere impression.
If this 2D action adventure game with single player and local co-op strikes your fancy, try out the demo on Steam, itch.io, or GameJolt.
Bug Academy was successful in it's campaign ending with CA$ 10,378 raised but not reaching the Switch stretch goal at CA$ 100,000. Two more updates were shared.
1) Celebrating reaching the goal and thanking backers.
2) Thanking backers again with a special image.
A demo can be accessed by backers so if this puzzle game where you play as a group of bugs interests you, think about backing.
Tunche was successful in it's campaaign with $55,395 collected over the course of it. Four updates have been shared so far.
1) 48 hours left, $5,000 to Dark Heroes stretch goal.
2) 20 hours left, composer 2 Mello joins the team.
3) Four hours left, three more stretch goals were revealed: animated intro at $55,000, another playable character at $60,000, and an "Into the Jungle" expansion at $75,000.
4) Late backing service and thanking backers.
If this beautifully hand-drawn 2D beat em up game with added rogue-like elements intrigues you, try out the demo here.
Kickstarter Updates Lord Winklebottom Investigates: The Case of the Expired Axolotl will be launching a Kickstarter soon.
Cryamore shared a pretty big update with quite a bit of information including being announced as planned for Switch. The biggest point is that the game is now fully in 2.5D after moving from Unity 4 to Unity 2018. You can check out a video of this as well as a bunch more detail in that link, so head on over if you would like to read up more about it.
Aragami: Shadow Edition was released on February 21. You can find the eShop page for the game here. We also had an AMA with the developers, Lince Works, on February 22.
Tyr: Chains of Valhalla released on February 22. You can find the eShop page here.
Malkyrs shared two updates. The first discusses a new game mode, a remake of the tutorial, tournament improvements, and a bit more. The second is a second part of a presentation of the artists behind the game.
Garden Paws shared a Valentine's Day update with a new playable dog character.
Temtem shared an update with the status of various physical rewards.
Grimshade shared an update stating that talks with a publisher did not work out well and announce a release date of Spring 2019 (likely for PC). The update goes into more detail on these points and more as well as sharing a new gameplay video.
Project Sense - 不祥的预感 shared an update with progress on the 3.0 demo and some NPC images.
Etherborn shared a backer only update for a reminder on the names for the credits.
Wild Mage shared a February update details and videos for acquiring spells, mounted combat, airships, and more.
Dystoa shared some in progress screenshots.
Ride of the Third Power shared an update with details on the learning curve and a progress update on various areas.
Chicken Wiggle Workshop shared an update sharing that the new artwork and music in the game makes it feel brand new.
Netherworld shared a backer only update with an important announcement.
Xeno Crisis shared a trailer for modern consoles.
Re:Legend shared three updates. The first is the winner of the weekly minigame. The second shared the second weekly minigame. The third shares the winner of that weekly minigame.
Forsaken Castle shared a February update detailing the 1.4 alpha demo, PAX South 2019, lighting effects, and more.
ToeJam and Earl: Back in the Groove! shared an update
Bloodstained: Ritual of the Night shared a release window of Summer 2019. A trailer was shared with this news.
Yooka-Laylee shared a February Check in with details on the 64-bit tonic, and a developer commentary video.
Hollow Knight revealed that the Hornet DLC has become it's own game now. You can watch the reveal trailer here.
Anima: Gate of Memories shared images of the various physical rewards.
Battle Princess Madelyn shared a live stream.
If anyone sees a crowdfunding effort or notices an update for a game on Kickstarter, IndieGoGo, Fig, or elsewhere, please message the moderators or myself to give us a heads up and I will be able to add it into the Kickstarter wiki. I also add Kickstarters that are posted to the subreddit.
Additionally, if anyone thinks of any good questions or discussions to have for these posts to bring about some good discussion, either comment or message me personally. Thank you and have a great week!
|Name ||Developer ||End Date ||Description ||Switch version |
|The Isles ||Sam Neill ||March 24, 2019 ||A third-person, semi-open-world, fantasy RPG experience taking you across the edge of the Condorian continent to the Magical Isles. ||£20,000 Main Goal |
|Roah ||Grynsoft ||March 23, 2019 ||A challenging 2D platformer with fighting game elements. From the creator of Wings of Vi and I Wanna Be The Boshy. ||$50,000 Stretch Goal |
|Mythic Battles: Pantheon ||Sanuk Games ||March 19, 2019 ||A turn-based strategy game on PC and consoles, based on a popular board game. ||€100,000 Main Goal |
|Wubin Adventures ||Spirance Studio ||March 17, 2019 ||An Amazing Adventure that will guide you to the "Underground World" of ruins with a Young Boy. ||€50,000 Stretch Goal |
|Try to Fall Asleep ||AmberDrop ||March 15, 2019 ||A unique indie horror game where you have to fall asleep and rediscover a horrific past in your dreams. ||€70,000 Stretch Goal |
|Eternal Radiance ||Visualnoveler ||March 14, 2019 ||A character-driven action JRPG set in a world with a long-forgotten past. ||S$27,500 Main Goal |
|Ada ||Jakub Hakiel (HazyGameDev) ||March 7, 2019 ||Slash your way through dozens of enemies while exploring dreamlike world of Ada. ||£20,000 Main Goal |
|Born Punk ||Insert Disk 22 ||March 7, 2019 ||A narrative- and puzzle-driven cyberpunk pixel art point & click adventure in the style of 90s games. ||AU$14,000 Main Goal |
|Bubsy: Paws on Fire! ||Accolade ||March 7, 2019 ||Bubsy wants to make a ton of extras for his already GINORMOUS game coming out in April ||$25,000 Main Goal |
|Chained Echoes ||Matthias Linda ||March 7, 2019 ||A classic JRPG adventure that combines a fantasy world full of magic with mechs and airships. ||Unknown Stretch Goal |
|Summer in Mara ||Chibig ||March 7, 2019 ||Take care of your own island in a single-player summer adventure with farming and crafting. Explore with your boat. ||€20,000 Main Goal |
|Tower Princess ||AweKTeaM ||March 7, 2019 ||Rescuing the princess won't be enough anymore! You'll have to date her while facing a procedural dungeon in this 3D action platformer! ||Unknown Stretch Goal |
|Warp ||PizWiz ||March 3, 2019 ||Open world, treasure-hunting adventure made completely of paper. ||$18,000 Stretch Goal |
|Unsung Warriors ||Osarion & Mountaineer ||February 19, 2019 ||A 2D action-adventure game, inspired by Iron-Age Europe, including single player and couch co-op ||Unknown Stretch Goal |
|Bug Academy ||PlayWay (Igrek Games) ||February 16, 2019 ||A video game, where insects are herding cattle, extinguishing fire, delivering packages, fixing plumbing leaks, exploring space... ||CA$ 100,000 Stretch Goal |
|Tunche ||LEAP Game Studios/Hypetrain Digital ||February 14, 2019 ||A charming, hand-drawn return of 2D beat'em up genre - mixed with roguelike elements, 4-player co-op and a dash of shaman witchcraft. ||$35,000 Main Goal |
submitted by phantomliger
Grand Theft Auto: San Andreas - The Hood Life
Developer: Rockstar North, Publisher: Rockstar Games, Platform(s): Playstation 2, Xbox, Mac OS X, Android OS, Fire OS, iOS and Microsoft Windows (played), Genre: Open World Third Person Shooter, at least until I fucked everything up.
Full Disclosure: Mods were used to play the game, including Grand Theft Auto: San Andreas - Improved Version for essential fixes and GInput for Xbox One Controller input.
LIKE IT SAYS IN THE BOOK I don't think it's daring to say San Andreas is the most polarising of GTA titles up to that point, or even the entire series. Where the transition from top-down 2D to fully 3D adds a whole other dimension to the series, and Vice City goes full Scorsese, San Andreas is what put GTA where it is today for better and for worse.
Having fled East for a few years after killing a police officer, Grove Street Family member Carl "CJ" Johnson returns to Los Santos to attend the funeral of his mother, killed in a gangland attack. Not only does he have a handful of corrupt police officers watching his every move, CJ has to earn the trust of his family and friends and in doing so, repelling the encroaching Ballas. This spirals out of control more than it did in Vice City and more than it could in GTA III, where serious questions about loyalty, law and socio-economic progress (themes fully realised in Red Dead Redemption 2) become lost to have you seek revenge and expand your empire, legitimate and otherwise.
San Andreas is polarising because of its much greater emphasis on its story and characters. Where III tried to be a personal character drama with greater focus on its cast, and Vice City being more about the setting with characters an accessory, San Andreas is all story. CJ's brother "Sweet" is trying his best to maintain his position as leader of his gang while wrestling with Carl's big ideas, and the concern he's going to get him killed. Ryder is into drugs and guns, always pushing CJ harder to get into greater scrapes. Big Smoke is fat. In addition to these people are other stereotypical characters who exist to satirise certain cultures, such as Officer Tenpenny and his crooked cop buddies, The Truth who takes the piss out of hippie and conspiracy theorist culture, and Catalina who.... well, let's just say she's the reason i know this game comes before GTA III. My point being that it's hard to not think of GTA without thinking of its characters going forward, especially come GTA IV and V where the "American Dream" becomes the subject of the day.
The ultraviolence and hooker killing is still here and much improved. Thanks to the RPG elements like skills which level up with use, CJ can move and aim, sprint further and faster, hit harder and take more damage over time. Plus, it's damn fun to hit the gym and level up one's stats such as muscle, stamina and most importantly sex appeal. One has to look after Johnson though, as his stamina and muscle can go down if he drives too much, and while I didn't encounter this in my playthrough on PC, he did die of hunger some years ago during my last attempt to play on PS2. Unlike most survival games this doesn't get in the way of the fun as this is rare and you really have to neglect your stats, which is impossible with the amount of running and cycling you might be encouraged to do if you get into gang wars.
You're also able to go on dates, taking a girl out to drive-ins and drive-bys, filling her up with pizza and filling up a sex meter. There's more minigames such as pimping, dancing (including one awful mission which isn't easier with controller patches) and valeting should you want or need more cash. Real estate has improved slightly with buildings you can enter and a vast wealth (in the context of GTA's past offerings) of customisation with wardrobes that are slow to inferface with.
WE ARE BOTH BLESSED AND CURSED As interesting as all of San Andreas' ideas are, they all seem to lack the energy that they would later have in games such as Red Dead Redemption 2. Gang wars become pointless due to events kicking off your unlocking of the second island, the legitimate businesses you can own have three missions before you can take kickback from them, and the progression of vehicle unlocking is a bit stilted at times during missions. Where I criticise RDR2 for being too long winded (what games don't I criticise for being long winded?), in comparison to SA its story pacing is more justified than before I'd finished this game.
Toward the very end with around six missions left, San Andreas returned to why I played: living out my fantasy of being a gangsta in the ghetto and being called a busta, and denying that I am a busta. It's too bad that a good 60 missions are not that, with the wackiness of other GTA games that requires a lack of self-awareness that San Andreas has all too much of. It's not a bad 60 (give or take) missions, I just would've prefered any other game's missions around that point Despite its overtly silly world (there's a sports store called ProLaps for Christ's sakes) San Andreas is a smarter game than it makes itself out to be. CJ himself says the world is bigger than the hood, and like CJ, the franchise would go on to realise that too. And again like CJ, it never really goes beyond that familiar territory despite its best efforts.
All it had to do was follow the damn train.
Thanks for reading! I hope you enjoyed the review, and I'll be happy to answer any questions you may have regarding it. ^^
submitted by Fistfantastic