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CRTPi-RGB v2.0: A Whole New World!

CRTPi Project Presents:

CRTPi-RGB v2.0

A CRTPi image for 240p via RGB DAC Hats
Other Releases:
Changelog: v2.0 for 888 & 666 03/25/2020
  • Updated base config to Retropie 4.5.17 (build 32617750 commit 03/21/20)
  • Updated Retroarch to v1.8.4
  • Runahead now stable enough for most emulators on a stock-clocked Pi3B
  • Disabled Runahead for lr-snes9x (current fork)
  • Completely retooled runcommand-onstart script to change system-by-system resolutions based on 256x240 or 320x240 integers
  • Fixed issue where arcade Retroarch emulators were ignoring per-game configs created by runcommand script
  • Merged 888 and 666 images into one multi-purpose image
  • Added configuration blocks for all the popular RGB DAC hats inside /boot/config.txt to be set before first boot
  • Added "Enable Retrotink" and "Enable VGA666" scripts to the Retropie menu to allow on-the-fly configuration for all hardware
  • Disabled Threaded Video in Retroarch
  • Enabled horizontal overscan crop for lr-FCEUUM and removed bilinear filtering
  • Removed all enhanced resolution and interlacing modes from lr-PCSXReARMed and removed bilinear filtering
  • Retooled all launch images and handheld overlays to handle increase to 2048px
  • Included new metadata images for the 240p Test Suite roms from chipsnblip
  • Added 160p Test Suite for mGBA along side the original mGBA Test Suite
  • The following Retroarch systems launch in 2048x240: SNES, NES, FDS, VB, LYNX, WS, WSC, NGP, NGPC, GB, GBC, GBA, PSP, ZXSPEC, PCE, PCE-CD, MS, GG, SG1000
  • The following Retroarch systems launch in 1920x240: MD, SEGACD, 32X, PSX, ATARI800/2600/5200, AMIGA, N64, ARCADE, FBA, NEOGEO, MAME-LR, CAVESTORY, QUAKE, DOOM
  • All other Retroarch systems launch in a catch-all 1600x240 resolution
Changelog: v1.1X for 666 12/20/2019
  • Fixed hdmi_timings in runcommand scripts (accidentally left 888 scripts)
  • Reuploaded with new MD5: 9562ddbd1772c39fe0b59ff5b91bc024 (link is the same)
  • If you have already installed the 666 image and want to patch it, see this post for details.
Changelog: v1.1X for 888 & 666 12/19/2019
  • Experimental build launched! This should only be used on a Pi3B+ or an overclocked Pi3B. If there's bugs and glitches -- let me know!
  • Enabled runahead (1 frame, 2nd instance) for: lr-fceumm, lr-nestopia, lr-beetle-pce-fast, lr-genesis-gx-plus, lr-picodrive, lr-snes9x2002, lr-snes9x2005, lr-snes9x2010, lr-snes9x, lr-gambatte, lr-tgbdual, lr-nxengine, and lr-mgba.
  • Updated /boot/config.txt to include RGB-Pi-Hotfix patch for use of RGB-Pi cable with 666 image.
  • Updated most lr- emulator configs for the correct refresh rate per system (SNES/NES/SGB2 = 60.098801hz, GBA Player = 60.002220hz, SMS/MD/GG = 59.922741hz, Default = 60.000000hz)
  • Integrated Handheld patch for use of overlays and super-resolutions in handheld game cores.
  • Installed additional arcade emulator: lr-mame2003-plus.
  • Installed additional GBC emulator: lr-tgbdual.
  • Changed emulators.cfg to switch all roms set for lr-mame2003 to lr-mame2003-plus.
  • Changed lr-fceumm options to disable horizontal overscan, go back to 8:7 PAR aspect ratio, and changed pallete to composite-direct-fbx (these settings closest matched a real Famicom AV over composite)
  • Changed lr-gambatte colorization to auto to mimic SGB behavior, and fixed notification X/Y positions so they are visible within the game window.
  • Installed additional lightweight 240p ES themes: 240p-Honey and Super Retroboy.
Changelog: v1.0 for 888 & 666 11/7/2019
  • Add-On pack uploaded for Handheld Games
  • Configs and Overlays for Lynx, Game Gear, NGP/NGPC, Wonderswan/WSC, and PSP.
  • See this post for details.
Changelog: v1.0 for 666 10/24/2019
  • Hotfix for use of an RGB-Pi cable with the CRTPi666 image. See this post for details.
Changelog: v1.0 for 888 & 666 10/22/2019
  • CRTPi-888&666: Version 1.0 Public Release, possibly Final?
  • Switched to 8GB disk image to accommodate disk-based system test suites and more ports
  • Overhauled and rebuilt emulator settings to fix discrepancies between individual retroarch.cfg files and retroarch core configs
  • Arcade Emulators now generate cfg files in ~/RetroPie/roms//.zip.cfg on first run with pixel perfect 5x1 integer scale settings (arcade/fba/mame-libretro/neogeo)
  • Updated all installed packages to 4.5.1 (7f9bd33f) - 10/14/19
  • Switched N64 default emulator to mupen64plus-auto @ 320x240 for speed and compatibility (lr-mupen64plus still set up for 1600x240)
  • Graphics Tweaks for lr-PCSX-ReARMed (disabled vibration + lowered frame clock to 55 + enabled interlacing modes, enhanced resolution, speedhack, and bilinear filtering)
  • Added optional overclock values in boot config (disabled by default)
  • Added another theme optimized for low resolution: CRT-Bubblegum
  • Set major hotkeys for lr- emulators on keyboard to F-keys.
  • Preloaded Kodi 18.2 with Convergence theme (Large Font)
  • Preloaded and set up Quake shareware port (lr-tyrquake)
  • Added emulator preferences for 100+ arcade games (changeable with runcommand)
  • Fixed issue where lr-GenesisPlusGX was stuck in core provided video mode.
  • Added custom lr-picodrive Retroarch core configs for Mastersystem (1536x192)and Sega32X (1600x240)
Changelog: v0.3 for 888 & 666 10/2/2019
  • Forking to three separate images for RetroTINK/Pi2SCART+VGA666/Composite so no configuration needed for different devices.
  • Capped max resolution at 1600x240 for consistency across RetroTink and VGA666/Pi2SCART.
  • Configured Retroarch emulator cores for Integrer Scale 5x1 240p.
  • Introduced Michael Vencio's runcommand scripts for system-by-system resolution settings.
  • Reworked Ruckage NES-Mini launch screens into 1600x240 for LR based emulators and 320x240 for standalone to match launching resolution.
  • Reworked Super Game Boy and Game Boy Player overlays for 5x1 integer scale windows inside a 1600x240 image.
  • New Config Fork: CRTPi-RCA, an image for use with the 3.5mm composite out on the Pi board utilizing the Raspberry Pi's SDTV16 mode for 640x480 Progressive Scan (240 Lines).
Changelog: v0.2 for 888 09/27/2019
  • Project Name: CRTPi-888
  • New MD5: e7e9876b46953d0fe07d6ca52edc51f2
  • New SHA1: a8c8830734452992bef7ffabe0f80ae2e12b5fda
  • Better compression (now 1110818KB RAR)
  • [UNTESTED] Alternate boot config and runcommand on/off scripts for Gert VGA666 [UNTESTED]
  • Installed MUNT Roland MT-32 emulation for DOSBox
  • Installed required files for Cavestory via NXEngine (freeware)
  • Installed and configured ScummVM
  • Custom ScummVM system artwork for snes-mini theme
  • Fixed the permissions issue in /opt/retropie/configs/ so configperm.sh fix should no longer be necessary (redundant)
  • Set Country ID to US for Wi-Fi configuration (changeable via raspi-config)
  • Added test suites for Gameboy and Gameboy Advance
  • Added screenshot metadata for test suites
  • Cleared out Emulationstation controller configs and retroarch controller preconfig files so keys will be mapped on first boot
  • Changed FCEUmm settings to nintendo-vc pallete + bilinear filtering to mimic Composite NTSC output.
  • Default screensaver is now 'Slideshow' (video settings still set)
  • Fixed inconsistency with TG16 logo on carousel, now PCE logo to match with launch date, launching image, and gamelist theme.
Changelog: v0.1 for 888 09/20/2019
  • Initial release
Required Hardware:
  • Raspberry Pi 3B or 3B+
  • GPIO RGB DAC Hat
  • Appropriate RGB/YPrBr cable
  • 5v 2.5A Micro USB power supply
  • 8GB+ SD Card
What is a RetroTINK? Or a VGA666?
RetroTINK is a GPIO hat for the Raspberry Pi3/3B+ that converts digital video signal back into 24-bit analog. It provides output over RCA, S-Video, Component, and VGA -- as well as supporting CSYNC, super-resolutions, and custom resolution timings.
VGA666 is a GPIO hat for the Raspberry Pi that converts digital video signal back into an 18-bit analog out via VGA. It also allows for super-resolutions and custom resolution timings.
Pi2SCART is a GPIO hat for the Raspberry Pi that converts digital video signal back into an 18-bit analog RGB out via SCART. It also allows for super-resolutions and custom resolution timings.
What Does That Even Mean?
It makes your Pi capable of outputting a true 240p analog signal for CRT televisions and monitors, and is capable of 5x (1600x240) and higher super resolutions.
What Does That Look Like?
I don't have the greatest pics saved for comparison, but here's some examples of the 888.
What is Different? (888 & 666)
  • Retropie 4.5.17 (build 32617750 commit 03/21/20)
  • Retroarch 1.8.4
  • 8GB (7892992 KB) Uncompressed Image (Compressed via WinRAR to 4658943 KB)
  • SSH, Samba Share, and USB Rom Service enabled by default
  • Custom /boot/config.txt settings for DPI output and custom HDMI timings
  • Optional overclock values in /boot/config.txt for Pi2 & Pi3B (disabled by default)
  • Modified Michael Vencio's Runcommand “On Start” and “On End” scripts to automatically change the resolution system-by-system
  • Modified Runcommand "On Start" script to allow creation of game-specific arcade configs for arcade/fba/mame-libretro/neogeo
  • NTSC @ 60hz 320x240 resolution for Emulationstation and DOSBox/ScummVM/Kodi
  • NTSC @ 60hz 2048x240, 1920x240, and 1600x240 resolution for Retroarch
  • Per-system custom refresh rates for Retroarch
  • Single-frame Run Ahead enabled for many 8-bit & 16-bit consoles and handhelds for Retroarch
  • Preloaded with free 240p test suites for multiple consoles with art by chipsnblip
  • Preloaded with additional stable (opt) Retroarch emulators
  • Preloaded with DOSBox and ScummVM
  • Preloaded with Kodi 18.2 w/ Convergence Theme
  • Preloaded with various 4:3 splashscreens from the RPiF download
  • Custom 4:3 Arcade DOJ "Winners DO Use Drugs" splash screen.
  • Preloaded with MUNT Roland MT-32 MIDI emulation for DOSBox/ScummVM
  • Preloaded with Ruckage's runcommand launching screens for supported systems
  • Preconfigured MOST Retroarch emulators for proper Integer Scale SuperRes
  • Retroarch FCEUmm (NES) Emulator preconfigured for 8:7 vert overscan crop enabled w/ composite-direct-fbx palette
  • Retroarch Gambatte (GB/GBC) emulator preset to Super Game Boy (SGB2 auto coloration) mode with Integer Scale Overlay
  • Retroarch mGBA (GBA) emulator preset to Game Boy Player mode with Integer Scale Overlay
  • Emulationstation preloaded with Ruckage's RetroPie menu icons
  • Emulationstation preloaded with Ruckage's snes-mini (default) and nes-mini themes configured for 4:3
  • Emulationstation preloaded with PietDAmore's 240p Honey and Bubblegum themes
  • Emulationstation preloaded with KALEL1981's Super-Retroboy theme
  • Custom ScummVM system artwork for snes-mini theme
  • Emulationstation systems ordered chronologically instead of alphabetically
  • Emulationstation preconfigured with best settings for analog A/V including best settings for video preview screensavers
  • Custom Retropie menu scripts for switching between Retrotink and VGA666-based hardware ___
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
To disable runahead for a game (or emulator):
Quick Menu > Latency > Run-Ahead to Reduce Latency > OFF 
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copy-written games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Google Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!
CRTPi-RGB v2.0: For Pi3B/3B+ with Retrotink, Pi2SCART, RGB-Pi, or VGA666
MD5: f860516358f5c2941de3bc6170234b88 
Install Instructions:
For Retrotink Ultimate:
  • Download image and unRAR it.
  • Flash to your SD card with Win32DiskImager or Etcher.
  • Boot as normal, run Raspi-Config, and choose Expand Filesystem from Advanced Options.
  • Reboot from Raspi-Config, and enjoy your Pi!
For Pi2SCART/RGB-Pi/VGA666:
  • Download image and unRAR it.
  • Flash to your SD card with Win32DiskImager or Etcher.
  • BEFORE BOOTING Edit 'config.txt' on your SD card's BOOT partition, uncomment the section relevant to your device, and comment all other devices.
    ## Pi2SCART & VGA666 only!!
    #dtoverlay=vga666
    #hdmi_timings=320 1 16 30 34 240 1 2 3 22 0 0 0 60 0 6400000 1 #Pi2SCART/VGA666 [email protected]
    __
    ## RGB-Pi only!!
    #dtoverlay=pwm-2chan,pin=18,func=2,pin2=19,func2=2
    #dtoverlay=rgb-pi
    #dpi_output_format=6
    #hdmi_timings=320 1 16 30 34 240 1 2 3 22 0 0 0 60 0 6400000 1 #RGB-Pi [email protected]
    __
    ## RetroTINK Ultimate only!!
    #dtoverlay=dpi24
    #dpi_output_format=519
    #hdmi_timings=320 1 23 30 34 240 1 4 3 15 1 0 0 60 0 6400000 1 #RetroTINK [email protected]
__
  • Boot as normal, run Raspi-Config, and choose Expand Filesystem from Advanced Options, then reboot.
  • In Emulationstation, run "Enable VGA666" from the Retropie menu.
  • Your system will automatically reboot. Enjoy your Pi!
To Revert VGA666 to Retrotink Settings
  • In Emulationstation, run "Enable Retrotink" from the Retropie menu.
  • Your system will automatically reboot with the new settings.
Default Retroarch Keyboard Hotkeys
*SPACE: Enable Hotkey* F1 Menu F2 FF Toggle F3 Reset F4 Cheat Toggle F5 Save State F6 Load State F7 Change State - F8 Change State + F9 Screenshot F10 Mute ENTER: Exit 
I have X Issue! Help?
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
Timings for Boot and Runcommand
320 x 240p @ 60hz Timings: Emulationstation, DOSBox, ScummVM, etc.
320 1 23 30 34 240 1 4 3 15 1 0 0 60 0 6400000 1 Retrotink 320x240p Timing 320 1 16 30 34 240 1 2 3 22 0 0 0 60 0 6400000 1 #VGA666 320x240p Timing 
Integer Scale Super-Resolution 240p @ 60hz Timings: All Retroarch Emulators
2048 1 180 202 300 240 1 3 5 14 0 0 0 60 0 42954545 1 #256x240/224p 1920 1 152 247 280 240 1 3 7 12 0 0 0 60 0 40860000 1 #320x240/224p 1600 1 85 157 192 240 1 4 3 15 0 0 0 60 0 32000000 1 #320x240/224p Alternate 
submitted by ErantyInt to crtgaming

Emulators and Debuggers for Microchip PIC 12-bit and 14-bit processors

As promised when I released my chip-8 emulator and debugger, I have some old emulators and debuggers to release.
I encountered some unexpected detours, but finally have things ready.
I'm starting with my Microchip PIC emulators (PICEMU), both 12-bit core and 14-bit core. Although they started from common code, they diverged during development and I never completely re-integrated them, and so there are 2 sets of source code.
P12 is the 12-bit core, with a specific configuration to emulate the 12C509A processor. The source and executable are at github.com/datapackrat/Microchip-PIC-12-bit-core. P12_SRC.ZIP is the source, with documentation and .BAT files to build the project. P12C509A.ZIP is the executable, with documentation and demo files. COMPILER.ZIP is the C compiler (DeSmet C) used to build the project. P12C509A.TXT is the documentation by itself, in case you want to look things over before getting the whole project.
P14 is the 14-bit core, with specific configurations to emulate the 12F675, 16F84A, 16F648A, and 16F877 processors. The source and executables are at github.com/datapackrat/Microchip-PIC-14-bit-core. P14_SRC.ZIP is the source, with documentation and .BAT files to build the various configurations. P12F675.ZIP, P16F84A.ZIP, P16f648A.ZIP, and P16F877.ZIP are the executables with documentation and demo files. COMPILER.ZIP is the C compiler (DeSmet C) used to build the project. The documentation files for the chip-specific builds are also available.
I also wrote a disassembler, PICDIS, for both the 12-bit and 14-bit cores as a single program, available at github.com/datapackrat/Microchip-PIC-disassembler. PDSRC05.ZIP is the source, PICDIS05.ZIP is the executable, and COMPILER.ZIP is the C compiler (DeSmet) used to build the project.
Remember, these are DOS programs. To run them under modern Windows releases, you need to use DOSBOX. I suggest the DOSBOX-STAGING fork from dosbox-staging.github.io for reasons I will describe below.
There is a file called DOSBOX.README.TXT in all the source and executable downloads that describes how to setup DOSBOX for best performance.
The various versions of PICEMU will note the available video modes and use the "Best Available" video (this can be over-ridden). The preferred UI uses 132 x 50 text mode (VESA), but will fall back to 80 x 50 text mode (VGA) and 80 x 25 text (standard video). It turns out that the standard DOSBOX program from DOSBOX.COM does not support 132 x 50 VESA text, but the DOSBOX-STAGING fork does.
I also found a bug in both DOSBOX and DOSBOX-STAGING that broke the gets() function in PICDIS. I've coded a replacement that works, hopefully a later release will fix the bug.
A note about the PALIGN program in the PICEMU source files -- when I wrote PICEMU, I needed to squeeze all the speed possible from the programs. This means aligning code and data on 32-bit (4 byte) boundaries as much as possible. So various #IFDEF blocks were put in the source code to place NOPs and dummy data bytes to align code and data as much as possible. The PALIGN program looked at the link map and optionally the speed of executing a known task to determine which #IFDEF blocks were needed for optimal alignment.
However, with the processors available in 2020, PALIGN isn't needed anymore. With "core=dynamic" in the configuration for DOSBOX, a reasonable processor (I'm using a i7-4770) runs PICEMU faster then an actual PIC processor. Rather than play around with removing the #IFDEF blocks and PALIGN and risk breaking something, I decided to leave them alone.
submitted by annoyingnoob to EmuDev