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Because people seem to like them, here are some of the firsts for each run (Update for past three runs)

Thanks to all of the people who have made suggestions along the way, as well as to all the people who mentioned possible "first" records before I started this. More suggestions and corrections are always welcome.
Randomized Y
First member of a Sinnoh starter line on a final team: Meowth the Torterra
Flora Sky
First Glitchmon released: UM
First shiny legendary on a final team: Acid the Shamyn
Crystal Randofuser
First run with Poké-fusions
Everything in Red was a "first," of course, but here are some of the major ones:
First TPP game
First host: Red
First release: Jay Leno
First release of Fire starter: Abby
First release of early-game rodent: Jay Leno
First release of first Cut-user: Abby
First release of a Pokémon at the same level at which it was received: The False Prophet
First legendary: Battery the Zapdos
First successful use of the Master Ball to catch a legendary: Battery
First use of Democracy: in Spinning Hell/Giovanni's Wild Ride
First team with a Fossil Pokémon (Fossil God): Lord Helix
First Champion victory: against Blue
First Pokémon permanently abandoned in Daycare: Rick Gastly
First command disabled: the Select button due to soft resets
First ledge
First surviving starter: Laser Gator
First Water-type carry: Laser Gator
First finish without a full team: finished with five Pokémon
First victory on Mt. Silver: against TPP host Red
First time Democracy was disabled: after defeating Red's Helix
First Eeveelution on final team: Burrito
First Pokémon of a species that was on a previous final team: Brian was a Pidgeot like Bird Jesus from Red
First Gym that could not have been completed in Anarchy: Morty's Elite Floor
First victory against a previous TPP host: against Red
First game featuring an input method other than Anarchy and Democracy: Demarchy
First female host: A
First team with more females than males (using Gen 2 mechanics to judge Red): five females vs. one male
First release of the highest level Pokémon on our team: Zexy
First level 100 Pokémon: M4
First bike: the "good bike"
First shiny seen excluding the Red Gyarados: shiny Chinchou
First egg from our Pokémon: from the daycare Oddish
First not fully evolved Pokémon on a final team: 5'7'' still a Graveler because of inability to trade
First game with a team display on the screen
First randomized game
First finish with a traded Pokémon: Karl Marc
First starter neither finished with nor released: Hijinks
First first Cut-user not released: Chairman Meow
First Pokémon bought with money: Flamesplash from the Magikarp salesman for 500 Pokéyen
First time to recycle a host's name: A was also the host's name in Emerald
First all-Anarchy run
First not fully evolved final team that could have been: we could have evolved Sparkles/Sunshine and Moonbat
First Fire-type on a final team: Solareon
First egg from our Pokémon that we received in-game: the Flaredoof egg
First case of Pokérus: started with Steve (or Sparkles?)
First main-series game played alongside Stadium
First loss of Pokémon through means other than trade or release: the Reset victims
First forced addition to the party: Princess Omlette/KKRoy egg
First legendary released: Kenya
First shiny caught: The Oracle
First time to win some kind of contest: won a Bug-Catching Contest with a Pinsir
First not fully evolved starter on final team: Trumprava
First team with multiple "Fossil Gods": Lard Helix, Lord Armor, and Lord Skull (also had Lord Root and Ariadiome at various points)
First rival without a defult name: 4-Chan
First run with no successful evolutions
First legendary captured but not used on the team: Reshiram
First run finished without having beaten the acting Champion: never defeated Alder in the main run
First in-game function disabled without disabling a specific button: the C-gear
First Gym that could not have been completed in Democracy: Burgh's Gym
First time to finish a main run in a revisit: returned to reach the HOF two years after the main run
Blaze Black 2
First Fire starter on a final team: Wilbur
First no release run
First shiny legendary encountered: Tornadus
First shiny legendary caught: shiny Zekrom
First final team with a Grass starter: Aipom J (was not our starter, just a starter)
First final team with multiple starters: Wilbur, Umbrellagator, and Aipom J
First gym requiring Streamer intervention of a kind other than Democracy: Skyla's gym (the fan speed was slowed twice using a cheat code)
First game to complete the Regional Pokédex (seen)
First run with forced evolutions
First run played on actual hardware rather than an emulator
First run streamed by a different Streamer (thanks Deku!)
First blonde protagonist
First Ghost type on a final team: OiOi Suave (SmogonSword)
First Fairy type on a TPP team (not counting M4, who was not a Fairy in that game): Bambi (Deer God)
First time to jump UP a ledge: on a Skidoo (ヽ༼ຈل͜ຈ༽ノ VICTORY RIOT! ヽ༼ຈل͜ຈ༽ノ)
First game with Wifi
First final team with a boxart Pokémon: Bambi (Deer God)
First time a Streamer added a Pokémon to the PC: Lloyd the Beldum
First game returned to after an intermission period: on Deku's stream during the Omega Ruby pre-game period
Omega Ruby
First main-series game played concurrently with its release
First remake played on actual hardware
First non-ramdomized remake played
First game with donation messages
First release of a shiny: Lloyd 2
First event Pokémon obtained (not simply a trade or gift): Exclamachu obtained for taking part in a Contest
First mega legendary: Stressquaza (and Holy Floatios when flying)
First Pokémon Contest victory: Cool Contest with T4
First game with Democracy enabled by the Streamer (Deku) each session
First Hall of Fame Pokémon released in-game: Nkekev/Zapdoge during Wifi
Anniversary Red
First run played on a rom hack made specially for TPP
First run to last for over a month: 39d 19h 20m
First release of a fully evolved starter: Growleerzard
First time to beat Spinning Hell/Giovanni's Wild Ride without Democracy
First time to catch every Pokémon in the Pokédex
First Glitch Pokémon acquired: Charizard 'M
First release of a Lv. 100 Pokémon: Leech King
First game with constant, area-specific Democracy: Rocket Hideout (never used), Safari Zone (never used), Seafoam Islands, and Victory Road
First game with an added final boss who was not a former host: Professor Oak
First time to beat all available Gym Leaders more than once (Giovanni battled as Rocket Boss)
First time to recycle a Rival name: Blue was also the Rival's name in Red
First Pokémon added to to the party by a Streamer: HELP the Abra added by ProjectRevo
First time to repeat a main-series game: We played a slightly different ROM of Red before
First time to repeat a player character in a main game: We played as the character Red in the original Red run
First TPP Jolteon: AA?((PKPKzzy
First "main series" game without Pokémon: used Bonéka instead
First Grass starter or substitute in the final team: Lady Sanae in place of Bulbasaur
First main game played along side another main game (shared with Moemon)
First example of "Mon" with a different typing system
First female host with a canonically female rival: Maribel-character's rival is Renko, who is female even outside of TPP lore
First game with voted-in Democracy from the beginning (shared with Moemon
First game where we could not select a male host
First single gender team (by in-game gender as well as lore): every Moemon was female
First main game played along side another main game (shared with Touhoumon)
First game with voted-in Democracy from the beginning (shared with Touhoumon
First time to change a nickname with the Name Rater in Democracy: gave the nickname Butterbae
First female TPP Pidgeot: Miss T
First female Charizard in the final team: Effie the White
Alpha Sapphire
First game with randomized Trainers
First game with randomized evolutions
First game played after having already played it's opposite version: already played Omega Ruby
First randomized game played on actual hardware
First starter to be on the team at the end of the game without entering the Hall of Fame: R-Ceus/Lampeon
First egg from our Pokémon to be hatched during the run: Swinu
First Pokémon to be raised from egg to final level: Swinu
First egg Pokémon to enter the HOF*: Swinu
First post-HOF egg Pokémon: Onii-Chan
First final (HOF) team with multiple Pokémon of the same species: had two Jellicent
First all Level 100 team: second HOF team
First team optimization strategy not centered around levels, evolution, or movesets: increasing Affection through Contests
First time to lose the Master Ball by tossing it
First Mon whose nickname is exactly identical to the species name of another species (if Vietnamese Crystal is not counted): Chansey the Wigglytuff
First time a Streamer added an item to our bag: two Dusk Stones
First Dragon type released: Ééé2233éééaa the Flygon
First game to randomize a Pokémon's base stats: Mega-Rayquaza (others unconfirmed)
First time to begin with more than one Starter: started with both Taco and Nacho
First time to begin with an evolved Starter: fully evolved Espeon and Umbreon
First main game Host to be accompanied by another human: A7 was followed by Rui
First all-Anarchy run without a touchscreen to have no releases
First final team to have a Psychic type, a Ghost type, and a Dark type: Nacho, Mr. "Ghost" Dreavus, and Taco respectively
First main game to not include official Gyms or a Pokémon League
First main game without wild Pokémon encounters
First main game to be a home console game, rather than a hand-held one: was originally a GameCube game
First game to feature only Double Battles
First main run played in a Region that is not found in the main series games: took place in the Orre Region
First host to ride a motorcycle, rather than a regular bike: A7's wacky bike + sidecar
First Host to have been a member of a Villainous Team: A7 formerly a member of Team Snagem
First game to allow the Host to steal other Trainer's Pokémon ლ(́◉◞౪◟◉‵ლ)
Vietnamese Crystal
First main run to be played all in Democracy
First time to deliberately release a Mon with Democracy: FAKE
First main run to be interrupted by other runs
First time to attain the first victory against the E4 and Champion in one try
First time to defeat the Trainer on Mt. Silver (Baijong Mountain) in one try: one attempt to beat Sorcerer Sho
First Mon whose nickname is exactly identical to the species name of another species: DADA the JINDEPET (Gyarados) given the Elf name for Furret
First TPP Eevee that spent time in the party to never evolve: Rise(?) the starter Eevee
First final team taken entirely from other Trainers
First time to not catch any Mon in the wild despite them being available
Anniversary Crystal
First run played without already knowing the game's plot
First game to feature Military Mode
First time to release (and be able to release) an entire box of Pokémon at once
First release of a Fairy Type: PPOOOEEEDM the Snubbull
First run to canonically feature an unofficial Pokémon: Olden-bird
First time to battle a TPP-specific NPC from a previous run: Burglar Simon presumably from the original Red
First run to canoncially follow from a previous TPP run: in-game references to our Anniversary Red playthrough
First game to feature a deliberately undefeatable opponent: the never-ending Rocket Grunts on the S.S. Anne
First Kanto host to travel to Johto during the game: Evan was originally from Pallet Town
First Grass starter (who was actually the starting Pokémon) on a final team: Tux
First time to fully evolve a Grass-type starting Pokémon: Tux
First time to give a main game host a default name (excluding lost hosts and Red): Evan
First run to require releasing Pokémon for completion: necessary to create space in the PC for Dex completion (given TPP's inability to be selective with captures)
First main run played in a Region that is not found in any official games: took place in the Rijon Region
First time to visit another Region in the game without collecting badges in it: went to Johto, but did not get Johto badges
First non-Gen VI game to have a Fairy Type on the final team: Burger King the Sylveon
First time to rematch the E4 for the sole reason of getting a specific Pokémon into the Hall of Fame: used postgame time to get Bucket into the HOF
First game to allow Pokémon from later generations: Gen I platform but had Mon up through Gen VI
Randomized Platinum
First game to have randomized types
First game to have move power, accuracy, and PP randomized
First game to openly randomize all possible base stats
First random-encounter shiny successfully captured: Dragon Spade the Plusle caught in Democracy
First time to take a member of our starter's species to the HOF who was not our actual starter: Firewall started as a Bidoof just like our starter Flaredoof
First time to prevent evolution because a Mon was potentially better unevolved: OPony left a Ponyta until after beating Champion due to poorer stats in his evolution.
First time for TPP to Beta-test a non-TPP romhack
First game to feature stats for the Trainer: mining, smelting, etc.
First main run to allow gameplay as a Pokémon
First Fakemon captured: aiiiir (Libabeel)
First Fakemon in the Hall of Fame: Phancero
First shiny acquired by changing from a not-shiny: Y4
First game to visit a region that had not yet hosted a main run: went to Tunod
First game played at its release to take place in an unfamiliar region: new region Alola
First host to change both hair and eye color during the course of the run: Nigel started with black hair and hazel eyes and ended with wine red hair and yellow eyes, with others in between
First Water-type starter to be left in the PC: Yugi the Popplio
First alien on a final team: Justin Bieber the Buzzwole was from another dimension
First host to be acting Champion in game canon: Nigel became acting Champion of Alola
First final team to not include a Water type: both teams
Waning Moon
First dark-skinned character chosen in a main game: Quips (sadly lost in a reset
First 3DS romhack played (excluding randomizers)
First time to face Mega-Bird Jesus in battle
First non-Elite Four member to beat 1 Wattson: Aether Branch Chief Faba at 1.22Wa
First run to feature live commentary: tested for PBR during the E4 battles
First Leafeon on a TPP team: Leafeom (not not in the HOF )
First final team with no Fairy type in a game that featured Fairy types
Chatty Yellow
First canon robot host: X-Man
First time to play a hack based off of Pokémon Yellow
First main run to feature Turbo Anarchy
First time to evolve a Magikarp.: Aju the Gyarados
First custom TPP Pokémon attack: Chatot's special Emote-based Chatter
First Pokémon made unreleasable by the Devs: Iaqo
First game to display TPP chat through in-game devices such as character dialogue, signs, etc.
First game to feature Twitch Emotes: integrated into Chatter and onto character's faces
First run to have in-game characters replaced by/named after chat members
First Chatot in the Hall of Fame: Iaqo
Blazed Glazed
First time to battle a religious institution in-game: battled the Church of Alpha
First time to catch Streamer-Senpai Arceus in a main game
First to explain why the host did not remain as acting Champion after beating the League: stated to have declined the offer
First game set in a region already visited, but never focused-on in a previous run: visited Southerly City in Prism
First RSE romhack played
Randomized White 2
First randomized Unova run
First run to have random evolutions without type conservation
First run with randomized Gym Leader and Elite Four Trainer Classes
First genuinely all level 100 Unova team
First run with level caps
First shiny released: RRRRRRRRRRR the Ekans
First time to conquer Morty's Elite Floor in Anarchy
First time to heal Moomoo the Miltank
First time to use Democracy to defeat the final boss (excluding re-visits): used Democracy against Azure
Theta Emerald EX
First team Mon over Lv. 100: Holly the Gogoat
First team member to be artificially leveled by a Dev: Holly fed a Rare Candy by VorpalNorman while in the PC to get to Lv. 101 (still Lv.100 when withdrawn later)
First time to capture a Pokémon associated with every fossil
First time to solve the Sealed Chamber puzzle and unlock the Regis
First time to evolve a Lampent into a Chandelure
First time to beat the Sootopolis Gym puzzle in Anarchy
First starter Torchic to evolve all the way to Blaziken : Abhijeet
Ultra Sun
First run without the Original Streamer: Aissurtievos was the streamer during this run
First played as released run where the game had been released everywhere by the run date: finally one worldwide release! ヽ༼ຈل͜ຈ༽ノ
First run to complete the obtainable Pokédex without it being a requirement: obtained every Pokémon but Zeraora, although many were traded and not actually "caught"
Dual Red/Blue
First time to play a version of Pokémon Blue (International)
First dual run with trading/battling ability
First dual dex completion run
First time for a starter of one game to make the HOF in another: Azard from Blue made it in Red, UVsaur from Red made it in Blue
First Eevee in the HOF: [XXXXXw;♀♂ or Xewbie
First time to use Democracy to defeat the E4 (excluding revisits): used for the Red E4 rematch
First time to beat Giovanni's Wild Ride in Anarchy: both runs
First time to beat the Route 22 ledge in one Anarchy try: Red, then took almost 4 hrs to do it again...
Storm Silver
First time to be able to watch the fate of our Released: they had a good time with M4 in the Pokéwalker!
First use of Democracy to catch a specific Pokémon in a main run: used to catch Ho-oh after many failed attempts in Anarchy
First time to use Missingno on a team
First Rival to have canonically lost a Mon: Rival Bang's Charizard died
First run to start with a member of the Pikachu line: started with Winnie the Pichu
Unofficial "firsts"
First PC massacre: Red- Bloody Sunday
First human romance: Crystal- AJ and Joey
First semi-popular Pokémon romance: Crystal- Brian and Katie (and Burrito X everything)
First Rival with characterization: Emerald- Brenden
First use of Democracy for fun: FireRed- to watch the Teachy TV
First time Bill seen as sympathetic: FireRed- save his daughter story
First dance riot: Platinum- in the Game Corner
First holiday observation: Platinum- visiting Mom for Mother's Day
First not fully human host: HeartGold- Aoooo(Aoi) was a werewolf? wereMightyenya? Zoroark? Midnight Lycanrock?
First game with no Bill acting even in the background: Black
First intermission game beaten: Conquest during the Black-Blaze Black 2 intermission
First game played and beaten entirely in Democracy: Conquest (minus one Streamer intervention)
First game where the Streamer took direct control: Conquest
First game completed using a specifically-named romhack: Blaze Black 2 (some of the others were minimal romhacks with no special designation)
First female villain to be the focus of TPP lore: Black and Blaze Black 2- Fennel
First time to ship a protagonist with a real person: X- Lil' D and u/JennyDoomBringer?
First game played concurrently with its release (any game): ORAS Demo
First clone protagonist: Omega Ruby- Arty as a Bill clone?
First real person to be part of a final team: Omega Ruby- HolyLatios as Holy Floatios and possibly Nkekev as Nkekev/Zapdoge
First time to get Lord Dome into the Hall of Fame: Anniversary Red- Dome/Acidy
First named team to not be the final team: Anniversary Red- The Sooners
First time to battle the PC: Anniversary Red- Viridian Gym rematch
First time for a glitch to wipe out the team: Anniversary Red- Battle Tent Charizard M' glitch
First Rival to function as such in multiple games: Touhoumon and Moémon- same Rival Green?
First non-hybrid host with magical powers: Touhoumon- Amber's boarder sensing
First host to share a name with a god: Touhoumon- Amber shared her name with Lord Amber
First host to catch a member if his/her own species: Moémon- Athena a Ratatta catching Ratatta?
First Mon to defeat the PC: Touhoumon-BB the Cirno refused to be released
First major story of a boxed Pokémon to be wrapped up during the run without a tragic ending: Alpha Sapphire- the story of R-Ceus/Lampeon
First host to have lost a Pokémon before the run: Colosseum- A7 lost Channelchu
First blind Host?: Colosseum- A7's eyes damaged by radiation? (But The Voices still caused all the wall collisions.)
First time to successfully beat a run using a "one Mon to carry everyone" strategy: Vietnamese Crystal- BEST was almost exclusive carry
First Rival to share a name with a host: Anniversary Crystal- Rival Azure shared her name with intermission Stadium 2 host Azure
First game to include the possibility of major character death: Anniversary Crystal- Azure considered possibly dead until her appearance as Champion
First time to catch the Streamer?: Randomized Platinum- caught what was supposed to be Arceus, but was actually a Celebi... Streamer sent a substitute?
First host to be murdered in a game: Ultra- Pee decapitated by Nipplee at the beginning
First host to be arrested during the run: Prism- Cyan sent to prison on Saxifrage Island
First host to become a parent in-game: Sun- Nigel became "Daddy" to Nebby
First wild Pokémon to be given a Wattson ranking: Sun- Totem Mimikyuu listed on the Wiki with 0.65Wa
First HOF member not to be a Pokémon/Moémon/Elf or Bonéka: Catz- JESTER
First Pokémon to be a host in a main run?: Chatty Yellow- Iaqo the Chatot as the real host?
First host with actual donuts: Blazed Glazed- Honey purchased Glazed Donuts
First non- Bruno: Pyrite
First host of Sinnoh heritage: Roark from Ultra Sun
First deceased host: Venus from Randomized Y
submitted by abiyoru to twitchplayspokemon


MAME 0.211

MAME 0.211

As we pass the half-way point of 2019, it’s time for MAME 0.211, with all the excitement that brings. In this release, SGI Indy and MIPS RC2030 workstations have been promoted to working. This is a major milestone in RISC workstation emulation. If you’re feeling nostalgic, why not try one of them out, and install IRIX or RISC/os, respectively? This release also includes better support for the China Education Computer Apple II derivatives, along with a preliminary software list. This opens a window to Chinese classroom technology in the late ’80s and early ’90s. Speaking of software lists, we’ve added over five hundred cleanly cracked Apple II software titles, and imported a whole lot of ZX Spectrum cassette images.
Looking away from computer emulation for a moment, Game & Watch preservation keeps progressing, with the addition of Ball (the earliest Game & Watch release) and the panorama screen version of Donkey Kong Jr. The Gaelco/Salter Pro Cycle Tele Cardioline exercise system has been promoted to working, and the Pro Stepper system has been added. System 573 MP3 audio has been greatly improved in this release, and support has been added for more Bally pinball sound boards. ClawGrip added example programs from the V.R. Technologies VT03 software development kit. Gemcrush, a rare brick breaking arcade game, has been added in this release.
There are lots of other improvements, including a fix for the fatal error when switching away from MAME in Direct3D full-screen mode. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

  • 06264: [Interface] UI: Fatal error when losing focus in full-screen mode. (hap)
  • 07333: [Gameplay] (bbusters.cpp) bbusters and clones: Attract mode player AI behaves strangely. (Dirk Best)
  • 07343: [Gameplay] (carpolo.cpp) carpolo: Player inputs and collision detection not working. (hap)
  • 07345: [Graphics] (dec0.cpp) birdtry: Issues with large sprites on title screen and during gameplay. (cam900)
  • 07347: [Flip Screen/Cocktail] (galaxian.cpp) skybase: Upright and cocktail settings are reversed. (MetalGod)
  • 07351: [DIP/Input] (subsino2.cpp) ptrain: Payout button does not work. (Dirk Best)
  • 07353: [Interface] alphatro, fc100: System hangs when saving to cassette. (Robbbert)
  • 07354: [Flip Screen/Cocktail] (taitosj.cpp) spacecr: Cabinet type and flip screen DIP switches are reversed. (MetalGod)
  • 07360: [Interface] (vtech1.cpp) vz200: Unable to load a cassette image that was created by MAME. (Robbbert)
  • 07361: [Sound] (coco12.cpp) coco: Speech/Sound Cartridge music plays too fast. (Tim Lindner)

New working machines

  • Game & Watch: Ball [Travis Goodspeed, algestam, hap, Mr. Do, Ryan Holtz, Sean Riddle]
  • Game & Watch: Donkey Kong Jr. (panorama screen) [algestam]
  • Gemcrush (Japan) [ShouTime, anonymous donor from Italy, ANY, Scott Moor, Russell Howard, Evan Korzon, Henrique Areias Pontes, Sean Sutton, Mr Goodwraith, Christopher Brownlee, Smitdogg, The Dumping Union, Angelo Salese]
  • Pro Stepper Tele Cardioline (Salter Fitness Stepper V.1.0, Checksum F208) [ClawGrip, David Haywood, Recreativas.org]
  • Shaanxi Province Computer Factory China Education Computer 2000 [zzemu]
  • Shaanxi Province Computer Factory China Education Computer E [zzemu]
  • Shaanxi Province Computer Factory China Education Computer G [zzemu]
  • Shaanxi Province Computer Factory China Education Computer M [zzemu]
  • Silicon Graphics Inc Indy (R4600, 100MHz) [Ryan Holtz]
  • VRT VT SDK 'Pink Jelly' (VT03 Demo) [ClawGrip]
  • VRT VT SDK 'VT03 Sound Test' (Sound Generator FMDemo) [ClawGrip]

New working clones

  • Huanle Liuhe Yi (Happy 6-in-1) (M68K ver. V100HK, ARM ver. V100HK) [GC8TECH]
  • Photo Y2K / Chaoji Bi Yi Bi / Dajia Lai Zhao Cha / Real and Fake (ver. 103, Japanese Board) [GC8TECH]
  • Puzz Loop 2 (Japan 010226 Phoenix Edition) (bootleg) [Anonymous]
  • Qume QVT-102A [Dirk Best]
  • Super Invasion (Electromar, Spanish) [ARPA, Recreativas.org]
  • Thunder & Lightning (bootleg with Tetris sound, set 2) [Bliep]

Machines promoted to working

  • Bikkuri Pro Wrestling (Japan 881221, Ver 1.05) [Angelo Salese]
  • Game & Watch: Chef [Sean Riddle, Mr. Do]
  • MIPS RC2030 [Patrick Mackinlay]
  • MIPS RS2030 [Patrick Mackinlay]
  • Ohio Scientific Superboard II Model 600 (Rev. B) [Robbbert]
  • Pro Cycle Tele Cardioline (Salter Fitness Bike V.1.0, Checksum 02AB) [David Haywood]

Clones promoted to working

  • Compukit UK101 [Robbbert]
  • Ohio Scientific Challenger 1P Series 2 [Robbbert]
  • RyuKyu (Japan) (FD1094 317-5023) [Recreativas.org, The Dumping Union]
  • Silicon Graphics Inc Indy (R4600, 133MHz) [Ryan Holtz]

New machines marked as NOT_WORKING

  • Fuusen Pentai [R. Belmont, SpinalFeyd, The Dumping Union]
  • Goldart (Spain) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood, jordigahan, ClawGrip, Roberto Fresca, Ryan Holtz, David Torres, ArcadeHacker, Anarkade, ElSemi, Rafa Martínez, Ricky2001, Jonathan Valls, Lluis Mora, ElArcadio, Game Museum Team, Javier Martínez, Kaiser77, Pilar Bermúdez, StrPinball, Eduardo Molina, Juanan Laguna, Ángel Díaz, Recreativas.org]
  • Korokoro Pensuke [R. Belmont, SpinalFeyd, The Dumping Union]
  • Magic Bomb [Cristiano-MDQ]
  • ManilaMatic Master [Stefan Fettes]
  • Memorex Telex Telex 1192 [Bitsavers]
  • Mindset Corporation Mindset Video Production System [O. Galibert, Al Kossow, Bitsavers]
  • Olympic Darts (K7) [jordigahan, ClawGrip, Roberto Fresca]
  • Quantel DPB-7000 [Ryan Holtz, Mark Nias]
  • Queen Bee Bingo [Cristiano-MDQ]
  • Rhythm Nation (v01.00.04) [R. Belmont, ClawGrip, Arcade Vintage, Recreativas.org, The Dumping Union]
  • Super Train (Ver. 1.9) [Cristiano-MDQ]
  • Synertek Systems KTM-3 [Bitsavers]
  • Systel Computers System 100 [Al Kossow, Bitsavers]
  • Tasc ChessSystem R30 [hap]
  • Taiko no Tatsujin 6 (Japan, TK61 Ver.A) [Bill D, The Dumping Union, defor, twistedsymphony]
  • Telex Computer Products Telex 277-D Display Terminal (Model 2) [Robbbert]
  • Texas Instruments Electronic Digital Thermostat [hap, Sean Riddle]
  • Treasure Bonus (American Alpha, Ver. 1.6) [Cristiano-MDQ]
  • Treasure City (Ver. 208) [Cristiano-MDQ]
  • Treasure Mary [Cristiano-MDQ]
  • VRT VT SDK 'Boxing' (Demo for VT03 Pic32) [ClawGrip]
  • VRT VT SDK 'Pinball' (C-Compiler Demo Program 2) [ClawGrip]

New clones marked as NOT_WORKING

  • Big Karnak (Modular System) [Recreativas.org, ArcadeHacker, ClawGrip, David Haywood]
  • Captain Zodiac (World) [Berty]
  • Corvette (PX3 Prototype) [PinMAME]
  • Champion Poker (v101) [Cristiano-MDQ]
  • Champion Poker (v201F) [Cristiano-MDQ]
  • Champion Poker (v210KS) [Cristiano-MDQ]
  • Champion Poker (v300US) [Cristiano-MDQ]
  • Cyber Troopers Virtual-On Relay (Japan) [ShouTime, defor]
  • Epson CM6127 [Colin McDougall]
  • Gals Panic (Modular System bootleg) [Juan Romero, Recreativas.org, ClawGrip, David Haywood]
  • Goldart (Portugal) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood, jordigahan, ClawGrip, Roberto Fresca, Ryan Holtz, David Torres, ArcadeHacker, Anarkade, ElSemi, Rafa Martínez, Ricky2001, Jonathan Valls, Lluis Mora, ElArcadio, Game Museum Team, Javier Martínez, Kaiser77, Pilar Bermúdez, StrPinball, Eduardo Molina, Juanan Laguna, Ángel Díaz, Recreativas.org]
  • Mushiking The King Of Beetle (2K3 2ND Ver. 1.002-, World) [f205v]
  • Toki (Modular System) [Juan Romero, Recreativas.org, ClawGrip]
  • Treasure City (Ver. 202) [Cristiano-MDQ]

New working software list additions

  • apple2_flop_misc:
    • Anti-M (version 1.4), Anti-M (version 1.5) [4am, Firehawke]
    • AppleWorks (Version 1.2, USA), AppleWorks (Version 1.3, USA), AppleWorks (Version 2.0, USA) [Firehawke]
  • apple2_flop_orig: AIRSIM 1, Alcazar: The Forgotten Fortress, Championship Baseball, Laf Pak, Mr. Cool, OGRE, Pensate, Pentapus, Pipe Dream, Renegade, Rumpelstiltskin, Ski Crazed (Version 28701), Starcross (Revision 17 / 821021), Station 5, Sub Mission, The Caverns of Freitag, The Queen of Phobos, The Wizard of Oz, Theatre Europe, Thief, Ultima I: The Beginning [4am, Firehawke]
  • bbc_rom:
    • PMS Genie Junior 1.1u [Derek Mathieson]
    • Acorn TFS 1.00, Acorn TFS 1.02, Acorn TFS 1.03, Advanced Disc Investigator 1.21 S/N:43318, ATS+ 1.00, ATS+ 2.00, BBC Teletext 2.38, BBC Teletext 2.50, BeebAid 1.05, BeebEd 1.04, CMS Link 2.00, DMON A1.03, General Utilities 3.22, HyperDriver 1.11, The Informant, Instat C00144, Logotron LOGO (Cymru), Microbrush Injector 1.00, Open LOGO, Printer Server 0.9A, QFS 1.01, Romit 1.00, Sciways 2.03, StarBASE 2.11, STL Clock & Desk 1.10, Style 1.3, SupaStore 1.5, Super-Forth 1.5, Swift 2.2, Techno-Font, TRXROM 2.00, ViewSheet 1.0, Wapping Support 1.21, Wordwise Plus 2.04, WYSIWYG Plus 1.22 [Nigel Barnes]
  • cd32: Battle Chess [FakeShemp]
  • cecflop: Apple DOS 3.3 System Master, Chāojí Hànzì Wénzhāng Biānjí, Chénglóng, Diànnǎo Suànmìng, Diànzǐ Xiànlù Jìsuànjī Fǔzhù Shèjì, Fēifǔ Shéntóng, Fú'ěrmósī, Gēn Wǒ Xué 6502 Huìbiān, Gǔpiào Zīxún Xìtǒng, Jìsuànjī Zīxún Fúwù, Ruǎnjiàn Mùlù Biānyìn Gōngjù V2.2, Shēngwùzhōng Qūxiàn Jí Xìnggé Zīxún, Tōngyòng Shùjùkù Guǎnlǐ Xìtǒng, Xiǎoxué Yǔwén, Yīnyuè Hēibǎn, Zhōnghuájī Dǎyìn Hé, Zhōnghuájī Xìtǒngpán CEC-DOS [zzemu, R. Belmont, Vas Crabb, xinyingho]
  • dragon_flop: Dunjunz [Nigel Barnes]
  • fm7_cass: The Stars [Elroy van Tamelen]
  • ibm5150:
    • The ChessMachine (v2.1, Gideon v2.1), The ChessMachine (v2.3, Gideon v2.1) [hap]
    • The ChessMachine (RISC engines), The ChessMachine (v2.1, Gideon v1.7), The ChessMachine (v3.1, The King v2.20) [hap, fhub]
    • The Final ChessCard (v1.9) [hap, voelkx]
  • ibm5170:
    • Mission (Traditional Chinese) [Justin Kerk]
    • America Online 3.0 for Windows, McAfee Software Emergency Boot Diskette [Justin Kerk, Jason Scott]
    • KLM's Screensaver [Justin Kerk, Misty De Méo]
  • jb3000_flop: MS-DOS v1.25 [Edström]
  • mt65_snap: Adventure 1: The Sceptre of Hamloth, Astro Fighter, Berzerk, Defender, Games Pack 1: Hangman, Games Pack 1: Lunar Lander, Games Pack 1: Othello, Hell's Bells, Moon Cresta, Moon Rescue, Slot Machine, Space Invasion, Space Rocks, The Gobbler [Geoff Macdonald]
  • mtx_cass: Comic Bakery (MSX Conversion), Old Mac Farmer (MSX Conversion), Power Pac (Sord M5 Conversion), SASA (MSX Conversion), Sloopy's Christmas, Spectron (Coleco Conversion), Telebunny (MSX Conversion) [MTXworld]
  • pc98: Bishoujo Daizukan, D.O. Doki Doki Disk Vol. 08, Daijuutai, Dark Seraphim, Datenshi Kyouko Part I, Dead Force, Delicious Lunch Pack, Dennou Garou, Desire - Haitoku no Rasen, Diadrum, Dires - Giger Loop, DiskX II, Diver's, Doki Doki Pretty League Dai-1-wa - Pink Angels Kiki Ippatsu no Maki, Doki Doki Pretty League Dai-2-wa - Mou Hitotsu no Rival, Doki Doki Pretty League Dai-3-wa - Minami no Umi no Kai no Maki, Doki Doki Pretty League Dai-4-wa - Nanase no Himitsu no Maki, Doki Doki Pretty League Dai-5-wa - Saraba Pink Angels-tachi, Doom II, Doop, Dora Dora Emotion - Seihaiden, DR² Night Janki, Dragon Master Silk - Ryuu Shoukan Musume - Episode II, Dragon Master Silk - Ryuu Shoukan Musume - Episode II (Alt Disk 1), Dream Theater, Dream Theater (Alt), Dual Soul, Duel - Kawanakajima Scenario, Duel Succession, Dungeon Hack (newer, 16/256 colors), Dungeon Hack (older, 256 colors, requires DOS 5.0), New 3D Golf Simulation Ver. 2.0, Paracelsus no Maken, Z's Triphony - Digital Craft [Neo Kobe Collection]
  • pc98_cd: Dragon Lore [Neo Kobe Collection]
  • vgmplay: Animorphs (Nintendo Game Boy Color), Babel no Tou (Sharp X68000), Big Karnak (Arcade), Bionic Commando (ZX Spectrum 128), Chopper I (SNK Triple Z80), Cobra-Command (Arcade), Die Hard (PC Engine), Fighting Run (PC Engine), Garfield no Isshuukan - A Week of Garfield (Family Computer), Grobda (NEC PC-8801), Herzog (Sharp X1 Turbo, OPM), Herzog (Sharp X1 Turbo, PSG), Kart Fighter (Dendy), LEGO Stunt Rally (Nintendo Game Boy Color), Last Mission (Arcade), Looney Tunes Collector - Alert! (Nintendo Game Boy Color), M&M's Minis Madness (Nintendo Game Boy Color), Pictionary - The Game of Video Quick Draw (NES), Plus Alpha (Mega System 1), Pro Yakyuu Family Stadium - Home Run Contest (MSX2, OPLL), Pro Yakyuu Family Stadium - Home Run Contest (MSX2, PSG), Project S-11 (Nintendo Game Boy Color), SimCity (NES), Sky Shark (NES), Soccer Brawl (SNK Neo Geo), Space Harrier (Fujitsu FM77AV), Space Harrier (NEC PC-8801), Stadium Hero (Arcade), Stuart Little - The Journey Home (Nintendo Game Boy Color), Super Boy 3 (MSX), Super Contra 7 (Dendy), Super Mario Land 2 - 6 Golden Coins (Nintendo Game Boy), Terra Cresta II - Mandler no Gyakushuu (PC Engine), The Adventures of Tom Sawyer (NES), Toy Pop (Sharp X1 Turbo), WEC Le Mans 24 (Arcade) [Tafoid]
  • z88_cart: Code Count, EP-Copy, Event Control System, PC-Link II, Stop Watch, Toll Tracker v2.0 (Demo), Z88 Data Organiser [Nigel Barnes]

Software list items promoted to working

  • bbc_rom: AMX Design [Nigel Barnes]
  • cd32: Beneath a Steel Sky, Roadkill (Alt) [FakeShemp]
  • mtx_cass: 3D Tachyon Fighter, 3D Turbo, Agrovator, Alice in Wonderland, Arcazions, Astro-Pac, Astromilon, Backgammon, Blobbo, Contract Bridge II, Contract Bridge II (Alt), Cosmic Raiders, Demonstration Tape, Goldmine, Hawk Wars, Kilopede, Knuckles, Knuckles (Alt), Little Devils, Micro Canvas, Mission Alphatron, Mission Alphatron (Alt), Mission Omega, MTX Chess, MTX Draughts, Nemo, Obloids, Phaid, Phaid (Alt), Qogo, Quazzia, Space Invasion (Coleco Conversion), Star Command, Super Minefield, Surface Scanner, Tapeworm, Target Zone, Toado, Vernon and the Vampires [Nigel Barnes]
  • pc98: Cybernetic Hi-School / Dennou Gakuen III - Top wo Nerae!, D.P.S. - Dream Program System (Alt), D.P.S. SG 2 - Dream Program System SG Set 2, Daikairei - Dainippon Teikoku Kaigun no Kiseki, Dalk, Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi, Deja Vu~2994., Dengeki Nurse, Denza, Devil Chain 98, Diamond Players, Disc Station 98 #03, Disc Station 98 #11 (Alt Format), DNA, Doki Doki Vacation - Kirameku Kisetsu no Naka de, DOR, DOR Part 2, DOR Part 3, Dori Dor Qizu 7 (Bad Sectors), Dori Dor Qizu 8, Doujin Soft Shuusaku Game Collection Vol. 1 (5.25" Disks), Dragon Knight 4, Dragon Princess - Ryuu no Densetsu, Dungeon Buster, Yume Utsutsu - Dreamy [Carl, r09]
  • pc98_cd: Duel Succession Plus Kit [Carl, r09]

New NOT_WORKING software list additions

  • bbc_rom: Barry-Box, BeebScan, CUBE BeebFlex, Eprom Programmer 1.03, Eprom Programmer 1.06, Eprom Programmer V2 2.01, Eprom Programmer V2 2.02, Eprom Programmer V2 2.03, EURO-Beeb Terminal 1, EURO-Beeb Terminal 4.13, FIT Test Station, Hobbit OS 1.8, PMS Genie 1.01, Prestel 1.0, Ramamp Video 2.40, Ramamp Video 2.50 [Nigel Barnes]
  • ibm5170: WinBook XL Audio, WinBook XL Boot Disk [Justin Kerk]
  • leapfrog_leappad_cart: The Amazing Spider-Man (UK), Disney's Bounce, Tigger, Bounce (UK), Leap 1 - Reading - Disney/Pixar Finding Nemo (UK), Leap 2 - Reading - Disney/Pixar Monsters, Inc. (UK), Leap Start - Pre Reading Storybook - Disney's The Lion King (UK), Leap-Start - Pre Reading - Tutter's Tiny Trip (UK), Phonics Programme - Lesson 3 - Short Vowels o and e - A Day at Moss Lake (UK) [TeamEurope]
  • mtx_cass: Caves of Orb, Pac-Man (MSX Conversion), Zombie Near [MTXworld]
  • pc98: Dam Busters, Dangerous Toys, Desert Dragoon - Sabaku no Ryuukihei, Director Monogatari [Neo Kobe Collection]
  • pce_tourvision: Paranoia (TourVision PCE bootleg), Racing Damashii (TourVision PCE bootleg) [system11]
  • spectrum_cass: Army Moves (Spanish, set 1), Astroblasters, CD Loader Software, F-16 - Fighting Falcon (EDOS), Rock Star Ate My Hamster (EDOS), Seymour - Take 1 (Minigame / Demo), Supertrux (Encore), Turbo The Tortoise (set 2, Codemasters), Wonder Boy (set 1), Wonder Boy (set 2) [TZX Vault, SPA2]

Source Changes

  • mc68340 timer improvements: [AJR]
    • Fixed pre-scaler calculation.
    • Handle various reset behaviors.
    • Record TOUT changes in status register.
    • Improved handling of COM flag and compare register being zero.
    • Wait for cycle after reaching zero to reload.
  • pk8020.cpp: Added printer port. [AJR]
  • ds1386: Fixed initialization of RTC registers from system time, and made default command register value more useful. [AJR]
  • Implemented accurate byte-smearing for writes on 32-bit M68k family CPUs. [AJR]
  • i8275: Improved and simplified handling of field attributes. [AJR]
  • Implemented Apple II game I/O port as a slot device, and hooked it up to the Apple II and Sanyo MBC-550 family machines. [AJR]
  • applix: Fixed video addressing, added colored border area, and added SCC and RS-232 serial ports. [AJR]
  • Fixed fatal error when attempting to set a watchpoint straddling unaligned portions of two adjacent native words. [AJR]
  • Added MM5307 Baud Rate Generator device. [AJR]
  • tk2000: Added printer interface. [AJR]
  • x68000: Overhauled interrupt handling, and added second expansion slot. [AJR]
  • Added preliminary disassembler and skeleton CPU device for the Elan RISC II architecture. [AJR]
  • unidasm: Corrected address shifts for µ'nSP and µPD7725. [AJR]
  • a2vidtrm, a2vtc2: Merged devices and ROM sets. [AJR]
  • Corrected VGA/SVGA display parameters. [AJR]
  • Added disassembler and skeleton device for the DP8344 Biphase Communications Processor. [AJR]
  • cntsteer.cpp: Fix sprite colors and magnification feature. [Angelo Salese]
  • deco32.cpp: Provided gun Y minimum/maximum values for Locked N Loaded, making it possible to calibrate. [Angelo Salese]
  • balsente.cpp: Fixed reversed joystick inputs for players 3 and 4. [Angelo Salese]
  • sh2.cpp updates: [Angelo Salese]
    • Started refactoring SH7604 system-on-a-chip.
    • Fixed condition for clearing divider unit overflow flag.
    • Fixed division unit overflow flag clearance;
  • mega32x.cpp: Improved member names, and converted read/write handlers to 16-bit space. [Angelo Salese]
  • exedexes.cpp: Converted to priority drawing, simplified graphics decoding and cleaned up code. [cam900]
  • cpu/jaguar: Implemented version bits in control register, eliminated register_postload, and cleaned up code. [cam900]
  • jaguar.cpp: Fixed clock crystal frequencies, and improved metadata. [cam900]
  • 1943.cpp: Fixed drawing priorities, reduced runtime tag map lookups, simplified graphics decoding, and cleaned up code. [cam900]
  • decmxc06.cpp: Fixed graphical regressions and corrected comments. [cam900]
  • jedi.cpp updates: [cam900]
    • Added graphics decoding for debugging (disabled by default), and converted palette handling to use palette device.
    • Reduced runtime tag map lookups and cleaned up code.
  • ddenlovr.cpp: Corrected CPU type. [cam900]
  • drawgfx.cpp: Added functionality for drawing bitmaps and scan lines with priority, and exposed additive blending function. [cam900]
    • Converted hng64.cpp, realbrk.cpp and stvvdp2.cpp to use new common functionality.
  • tigeroad_spr.cpp: Moved graphics decoding from the drivers into the device, and cleaned up code. [cam900]
  • aquarium.cpp, asuka.cpp, bionicc.cpp, tigeroad.cpp, supduck.cpp: Simplified graphics decoding and cleaned up code. [cam900]
  • fuukifg.cpp updates: [cam900]
    • Moved sprite RAM to drivers, and added callbacks for coloupriority/banking behavior.
    • Moved graphics decoding into the device, and cleaned up code.
  • fuukifg2.cpp, fuukifg3.cpp, gcpinbal.cpp: Cleaned up code. [cam900]
  • excellent_spr.cpp: Moved graphics decoding into the device, added callback for priority behavior, and cleaned up code. [cam900]
  • video/generic.cpp: Added packed 4-bit and raw graphics layouts. [cam900]
    • Now used in 2mindril.cpp, ashnojoe.cpp, asuka.cpp, f1gp.cpp, pgm2.cpp, powerins.cpp, psikyosh.cpp, and undrfire.cpp.
  • epic12.cpp: Added a video RAM viewer for debugging (disabled by default), and cleaned up code. [cam900]
  • ninjaw.cpp cleanup: [cam900]
    • Cleaned up sprite priority behavior, and split graphics layouts for each TC0100SCN chip.
    • Eliminated register_postload, simplified graphics decoding and cleaned up code.
  • warriorb.cpp: Derive clocks from crystals on PCB, simplified graphics decoding, and cleaned up code. [cam900]
  • othunder.cpp, topspeed.cpp: Reduced runtime tag map lookups, simplified graphics decoding, and cleaned up code. [cam900]
  • taito_z.cpp: Reduced use of MCFG_MACHINE_START and MCFG_MACHINE_RESET macros, and cleaned up code. [cam900]
  • wgp.cpp updates: [cam900]
    • Implemented masked drawing priorities, and simplified graphics decoding.
    • Eliminated register_postload, reduced redundancy, cleaned up code, and added notes.
  • tc0280grd.cpp: Moved graphics decoding from the drivers to the device, and added support for masked drawing priorities. [cam900]
  • taito_f2.cpp: Implemented masked priority for ROZ layer, fixed finalb 6-bit graphics decoding, and cleaned up code. [cam900]
  • galastrm.cpp: Simplified graphics decoding. [cam900]
  • groundfx.cpp, undrfire.cpp: Fixed 6-bit graphics decoding and cleaned up code. [cam900]
  • tc0100scn.cpp: Allow graphics granularity to be updated after configuration. [cam900]
  • 2mindril.cpp: Improved notes and metadata for 2mindril. [cam900]
  • taito_f3.cpp, 2mindril.cpp updates: [cam900]
    • Improved graphics decoding and ROM loading.
    • Defer allocation of video RAM to start time, reduced runtime tag map lookups, reduced redundancy, and cleaned up code.
  • ashnojoe.cpp: Corrected number of tilemaps, reduced runtime tag map lookups, reduced redundancy, and cleaned up code. [cam900]
  • gp9001.cpp: Added callback for bank switching, suppress read side effects for debugger, and cleaned up code. [cam900]
  • toaplan2.cpp: Cleaned up code. [cam900]
  • seta.cpp: Suppress read side effects for debugger, simplified graphics decoding, and cleaned up code. [cam900]
  • rohga.cpp, segas32.cpp: Added links to reference videos. [cam900]
  • darius.cpp updates: [cam900]
    • Simplified graphics decoding, and cleaned up sprite priority behavior.
    • Eliminated register_postload, reduced runtime tag map lookups, reduced redundancy, and cleaned up code.
  • pc090oj.cpp updates: [cam900]
    • Moved graphics decoding from drivers into device, added a callback for color bank/priority behavior, and cleaned up code.
    • Simplified graphics decoding and reduced trampolines in drivers using this device.
  • tc0480scp.cpp updates: [cam900]
    • Moved graphics decoding from drivers into device, and fixed text layer graphics decoding for bootleg boards.
    • Improved graphics decoding and cleaned up code in drivers using this device.
  • tc0100scn.cpp: Moved graphics decoding from drivers to device, made color base configurable, and added TC0620SCC variant. [cam900]
  • metro.cpp: Fixed vertical blanking interrupt routing for bangball. [cam900]
  • igs017_igs031.cpp: Avoid creating temporary graphics elements to improve performance. [cam900]
  • boogwing.cpp, dblewing.cpp, deco156.cpp, deco32.cpp, dietgo.cpp, mirage.cpp, supbtime.cpp: Simplified graphics decoding. [cam900]
  • cninja.cpp: Simplified graphics decoding, and improved ROM region names. [cam900]
  • toaplan2.cpp: Reduced runtime tag map lookups, reduced redundancy, improved sound mixing levels, and cleaned up code. [cam900]
  • cbuster.cpp: Simplified graphics decoding, changed palette to use a format handler, and cleaned up code. [cam900]
  • huc6230.cpp, huc6272.cpp: Added links to relevant patents. [cam900]
  • tc009xlvc.cpp updates: [cam900]
    • Moved on-chip functionality from driver to device, including bank switching, graphics, interrupts, palette, and video registers.
    • Converted banking to use address_map_bank_device, and cleaned up code and added notes.
  • lastbank.cpp: Corrected audio CPU program ROM region size. [cam900]
  • xavix.cpp: Store code bank in a private stack when on long calls (fixes crash on rad_hnt2 calibration screen). [David Haywood]
  • tzx_cas.cpp: Revert changes to pause insertion that cause Speedlock loaders to fail. [David Haywood]
  • Moved Tomy Prin-C to its own source file. [David Haywood]
  • redclash.cpp: Re-parented Red Clash sets, as it appears to be a Kaneko game. [David Haywood]
  • Added µPD7004 analog to digital converter device. [Dirk Best]
  • bbusters: Refactored to use µPD7004 device and adjusted gun limits to better match factory defaults (MT07333). [Dirk Best]
  • subsino2.cpp: Added hoppeticket dispenser and fixed key-out and payout inputs for xtrain and ptrain (MT07351). [Dirk Best]
  • argus.cpp: Added notes about the ROM checksum tests. [Dirk Best]
  • qvt102.cpp updates: [Dirk Best]
    • Added low-level keyboard emulation, including beeper.
    • Fixed some graphical issues, corrected blink frequency, and added support for full-screen reverse.
    • Added support for German and UK character sets.
    • Hooked up CTC properly, added RS-232 auxiliary port, and added configuration jumpers for RS-232 control signals.
    • Added save state support.
  • qvt6800.cpp: Renamed to qvt190.cpp, added graphics decoding, and implemented basic text rendering. [Dirk Best]
  • qvt103.cpp, qvt201.cpp: Added graphics decoding. [Dirk Best]
  • qvt70.cpp: Started to flesh out the skeleton driver. [Dirk Best]
  • sms.cpp: Route NMI through video display processor. [Enik Land]
  • z80sio.cpp: Improved synchronous mode emulation using HP98406 tests for guidance. [F.Ulivi]
  • hp9845: Added support for the HP98046 serial I/O module. [F.Ulivi]
  • Fixed Visual Studio clang/llvm build configuration. [feos]
  • vectrex: Select bank 1 on reset for 64 KiB cartridges. [Ford Seidel]
  • by35.cpp updates: [hackbar]
    • Added Bally Squawk & Talk sound boards, and switched video games over to new implementation.
    • Added audio output filters.
    • Added sound LED to layouts.
  • tms5220.cpp: Adjusted delay between /RS being activated and /READY being asserted. [hackbar]
  • 6821pia.cpp: Made reading port A when it’s in output mode more flexible. [hackbar]
  • Changed auto-fire plugin to store configuration in the plugin home path directory. [Jack Li]
  • Added X11 XInput development library package to Travis build configuration. [Kiall Mac Innes]
  • toypop.cpp: Fixed rendering of withered flowers in liblrabl. [kunikuni]
  • Default save/load search path to an empty string if it’s null. [Nathan Woods]
  • Added a -version verb that prints the build version. [Nathan Woods]
  • microtan: Randomize video RAM at startup, and fixed setting stack pointer when loading a snapshot. [Nigel Barnes]
  • ef9365.cpp: Fixed vertical characters, and use configured palette. [Nigel Barnes]
  • Fixed a subtle memory subsystem bug in unit mask handling. [O. Galibert]
  • mindset.cpp: Added preliminary Mindset Video Production System emulation, including graphics coprocessor and keyboard. [O. Galibert, Al Kossow]
  • bus/pc_kbd: Added high-level emulation of PS/2 mouse. [Patrick Mackinlay]
  • Fixed M6805 issue causing PC/AT 101 keyboard to fail to receive commands. [Patrick Mackinlay]
  • SGI IOC2: Switched to using emulated PS/2 keyboard/mouse controller – fixes inability to type numerous characters. [Patrick Mackinlay, Ryan Holtz]
  • myb3k.cpp: Added support for the FDC4712 8" floppy drive controller card. [protosphere]
  • audio/bally.cpp: Fixed AS2888 sound board playing incorrect tones, and changed sound test switch assignment to avoid conflicts. [Quench]
  • mc68340: Corrected Baud rate calculation. [R. Belmont]
  • esqmr.cpp: Improved RAM, ROM and device mapping (programs run further, but don’t boot yet). [R. Belmont]
  • konmedal updates: [R. Belmont]
    • Corrected K52109 mapping and tile banking for shuriboy and fuusenpn.
    • Fixed visible area, colors and priorities for shuriboy.
  • konmedal68k.cpp: Added address map for koropens, allowing it to pass its self-test. [R. Belmont]
  • esq1.cpp: Improved emulation of sq80 allowing it to boot and play. [R. Belmont, Jariseon, R. Buchty]
  • SGI Newport graphics updates: [Ryan Holtz]
    • Added Display Control Bus timeout – prevents Presenter board from being erroneously detected.
    • Fixed COLORI shift when cross-initialized by COLORRED, RGB vs. CI fast-clear handling, and octant calculation for lines.
    • Fixed handling of COLORI register alternate access, and added support for RAMDAC gamma LUT.
    • Fixed source buffer shift when blending is enabled.
    • Fixed line drawing to not cause a hang in certain cases.
    • Fixed color iterator reload behavior, and color iterator clamping behavior.
    • Fixed per-pixel alpha.
    • Added support for endian swapping on host data port writes, and added double-buffer shift support for non-RGB/CI planes.
    • Fixed Packed Color Fractions register handling.
    • Fixed store shift for overlay planes – fixes cursor outlines in Barco ColorTone.
  • sgi_mc: Fixed VDMA TLB which caused corrupt bitmap transfers. [Ryan Holtz]
  • SGI HAL2 audio updates: [Ryan Holtz]
    • Added handling for different frequency rates and fixed stereo DAC playback.
    • Moved DAC devices into HAL2 from HPC3.
    • Implemented DAC parameter read-back.
  • indy_indigo2.cpp: Improved set names, converted to use BIOS options, and added B4 stepping of Indy boot PROM. [Ryan Holtz]
  • Started emulating the Quantel DPB-7000 paintbox: [Ryan Holtz, Mark Nias]
    • Hooked up CSR, control bus, and system control registers.
    • Hooked up Auto-Start switch and both banks of configuration switches.
    • Hooked up CRT controller character generator (using the bw12 character generator ROM until a proper dump is available).
    • Added preliminary Disk Sequencer Card emulation.
    • Added TV field timer.
    • Fixed screen size and visible area, and fixed field in/out timers.
    • Began adding FDC support.
    • Added a skeleton device for the Combiner Card, and hooked up clocked logic and screen device.
    • Added a skeleton device for the Brush Processor Card.
    • Added a skeleton device for the Store Address Card.
  • am2910: Added a preliminary, largely-untested Am2910 Microprogram Controller device. [Ryan Holtz]
  • tdc1008: Emulated the TRW TDC1008 Multiplier-Accumulator. [Ryan Holtz]
  • tmc208k: Added device for the TRW TMC208K/TMC28KU 8×8-bit Parallel Multiplier. [Ryan Holtz]
  • am25s55x: Added initial implementation for Am25S557 and 25S558 Combinatorial Multiplier chips. [Ryan Holtz]
  • 74381: Added untested 74S381 ALU/Function Generator device. [Ryan Holtz]
  • Renamed SGI GIO bus implementation to GIO64 (it’s not the same as the earlier 32-bit GIO bus). [tyfighter]
  • ap2_dsk.cpp: Added support for 40-track disk images used by Chinese clones. [zzemu, R. Belmont]
  • Konami System 573 MP3 playback fixes: [Windy Fairy]
    • Fixed addressing issues that could cause crashes, failure to boot, or bad graphics.
    • Fixed playback flag handling, added volume control, and fixed the way playback time is reported.
    • Fixed transitioning between MP3 files.
  • apple2_flop_clcracked: Added over five hundred cleanly cracked software titles. [4am, Firehawke]
  • chanbara.cpp: Added DIP switch locations for chanbara. [Corrado Tomaselli, The Dumping Union]
  • aristmk6.cpp: Added Queensland 25012805 BIOS. [Dam0, Heihachi_73]
  • megatech.cpp, megatech.xml: Fixed ROM labels and sizes for Arnold Palmer Tour Golf, Bonanza Bros. and Wrestle War. [f205v]
  • cd32.xml: Sorted entries by name. [FakeShemp]
  • aristmk5.cpp: Dumped USA set chips v1.0, v4.03.07 and v4.04.05. [Gaby, Roberto Fresca]
  • gticlub.cpp, hornet.cpp: Expanded notes about I/O boards. [Hydreigon]
  • bagman.cpp: Changed pickin to use an 8-way joystick, and corrected DIP switch locations. [Mark Spaeth, Tafoid]
  • segaxbd.cpp, pce_tourvision.xml: Fixed stray spaces in descriptions. [MASH]
  • m72.cpp: Dumped GAL at IC3 for lohtb. [parramon, ClawGrip]
  • toki_ms.cpp: Re-dumped “5_tk_514.ic25” ROM for tokims. [parramon, ClawGrip]
  • pc98.xml updates: [r09]
    • Re-tested software with latest MAME.
    • Re-labeled disk images with their actual names, and added usage notes for software that requires DOS.
    • Removed user disks from games that required the user to create them, and removed duplicates that only differ in save data.
  • pc98_cd.xml: Re-ordered some disks so they automatically mount in a more logical way, and corrected metadata. [r09]
  • o2.cpp: Added notes after decapping the O2 Keyboard microcontroller (Zilog RT101+228A). [Sean Riddle]
  • apple2: Added the //e version of the AE Vulcan IDE card. [SPK, R. Belmont]
  • konmedal.cpp: Dumped PROMs for shuriboy. [TeamEurope, Rod_Wod, The Dumping Union]
  • megadriv.cpp: dumped MegaCD Japan BIOS revision 1.00C. [tmee]
  • spectrum_cass.xml: Imported a large number of cassette images to the software list. [TZX Vault, SPA2]
submitted by cuavas to emulation