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Micro sutter ish in games.

Hey there guys, so after banging my head against a wall for the past 36hours trying to fix this i am throwing in the towel and trying to ask here.So Since yesterday i have had some weird micro stutter going on in games where the game almost looks like its skipping frames or something of sorts, only thing i noticed that was changed since then was windows installing something called "Game Input Redistribution", i have tried to uninstall this, but diden't help. So i will list things i have tried
1: GPU drivers install/reinstall 2 different versions.
2: Uninstall anything and everything in attempts to correct this
3: malware/virus scan (hitman pro, MalwareBytes, Avast. None of them were installed at the same time, and after use they were removed with Revo Uninstaller)
4: Reinstalling Windows
5: Chipset Drivers Update/reinstall
6: tried to push the gpu a bit to see if was perhaps a little loose as i did move the pc from one end of the desk to the other.(can't take it out and re insert without draining the loop which i really wanna keep as a last resort)
7: tried different DP ports on the GPU
8: Installed RivaTuner and checked my FPS/frametimes when this happens and everything looks fine, running at 162fps (capped) 6.1Frametime average with 1 peak every now and then to 8-9. (not sure if this is enough to cause it, and if it what do i do to resolve this.
9: disabled my GPU oc to see if that was causing it10: monitored all temps and everything looks fine11: Monitored all resources aswell and nothing seems like crazy high in usages.
PC Specs:
3900x Watercooled
gtx 1080 Watercooled
32gb balistix ram running at 3600 and fclk 1800 1:1:1
Crosshair 7 Hero Motherboard
Edit: I also tried to install the games from a nvme to a regular ssd, there is no bclk oc, i tried different pooling rate aswell. Games affected (ones i play atm and have after reinstall is Kovaaks and Call of duty modern warfare).
Edit2: So i just tried to drag windows around on the desktop and they seem to "stutter" aswell. almost looks like they get stuck for half a second and then move again. Its not constant but maybe like 1-2 times every 2-3 seconds.
Edit3: So it seems there is some update here, i need to test it further but i coincidentally had the Logitech G hub open as i was adjusting the pooling rate as i noticed the stutter even happened when just moving the mouse around. So while doing all this i noticed that the mouse turned on/off while doing this. seems like the battery might have been a tiny bit loose from the looks of it. Will keep things updated.
Sorry for the long ass post, im just lost and don't know what to do. Hope someone somewhere can help me resolve this. Also sorry for the poor english, not my first language.
submitted by babayaga57 to Windows10


DM Development Guide - Seafaring: Part 2

Oveview of the Guide
DM Development Guides are designed to enhance flavor and mechanics for a more detailed world and player engagement. The devil is in the details as the saying goes, and thus the guides will incorporate lore, background and mechanics that are easy to insert in any campaign. Each guide is designed to work together or individually to help a DM grow their world to the level of detail they wish. The guides could even work in the hands of a player who wants information to use in role play of a character that is proficient in the topic of focus. The different topics will range from wilderness biology and ecology, survival and medicine, geosciences to urban civics and economics.
This is Part 2 of my Seafaring guide. Please look to this post for Part 1: DM Development Guide - Seafaring: Part 1.
This guide will focus more on hard facts and listed examples of various aspects of life at sea. If there was something you wanted to hear about in Part 1 that was missing, odds are it's here somewhere in Part 2.
The DM Development Guide was originally proposed by Foofieboo, and you can find their first post here: DM Development Guide - First Aid. All credit for this Guide goes to them. And if you think you are particularly knowledgeable in a skill that could be of use or interest to us here at BTS then please leave them a message and consider posting your own Development Guide!
Facts, Lists and Terminology
Anatomy of a Ship
This block will endeavor to help you understand the typical layout of a ship and how to navigate it.
- Directions: There are six directions one could go on a ship; 'Fore', 'Aft', 'Port', 'Starboard', 'Above' and 'Below. These terms were developed to signify directions or locations in relation to the rest of the ship since the ship itself is the only easily identifiable landmark at all times. 'Fore' or 'Forward' is towards the bow, 'Aft' is towards the stern, 'Port' is towards the left side of the ship, and 'Starboard' is towards the right side of the ship. 'Above' indicates the decks above you, while 'Below' signifies the decks beneath you.
- Bow: The front of the ship.
- Beam: The sides of the ship, port or starboard.
- Stern: The back of the ship.
- Hull: The walls of the ship that touch the water.
- Keel: The centerline that runs the length of the ship's hull.
- Bulkhead: Any wall aboard a ship.
- Overhead: The ceiling of whatever deck you were currently on.
- Deck: The floor. Also refers to what level of the ship you were currently on.
- Porthole/Scuttle: A window or circular opening in the side of the ship.
- Hatch: Square shaped openings between decks, often covered with wooden grates or panels to keep sailors from falling through to the deck below.
- Ballast: A large block of heavy material used to help give the ship more stability. Typically made of iron, lead or stone.
- Figurehead: The decorative piece at the bow of the ship.
- Weatherdeck: Any deck that is exposed to the elements.
- Fore castle (Fo'c'sle): The foremost weatherdeck.
- Quarterdeck: The aftmost weatherdeck, typically just above the Captain's cabin.
- Helm: The name and location of the ship's wheel. The helm was typcially located on the quarterdeck.
- Galley: The kitchen, and depending on the size of the ship sometimes also the dining area as well.
- Scullery: The designated portion of the galley used to wash dishes.
The Language of Sailors
The following is a list of common terms and lingo heard aboard ship.
- Aye Aye: Shorthand for 'I have understood your command and will comply'.
- Avast: Stop. When used casually it just means to cease an action. When used with emphasis it's meant to cease a potentially dangerous action that could wind up hurting someone.
- Belay: Disregard the previous statement.
- Head: Bathroom.
- Ladder: Staircase. Called as such because, with size restrictions, staircases had to be made steep and narrow. So in essence they might as well be stationary ladders with how they're constructed.
- Line: Rope. Different sizes of rope have different names, but 'line' is the most ubiquitous term.
- Rack: A bed. Could refer to either a mattress or a hammock.
- Scuttlebutt: Means either a rumor or a communal drinking barrel, where rumors were often shared. "Scuttlebutt says cooky's whippin' up some tarts for supper!"
- Swab: A mop.
Myths and Superstitions
The following is a list of common (and strange) superstitions held by European sailors.
- No bananas on board. They were believed to be so unlucky they would cause the ship to be lost. Whole cargoes of bananas were especially frightening for sailors.
- It was bad luck for one crewman to pass the salt pot to another directly. Presumably one could put it down and the other could pick it up.
- Flat-footed people and red-heads were unlucky on board a ship, and were also avoided by sailors before they boarded. If you met one before boarding, the only way to mitigate the bad luck was to speak to them before they could speak to you.
- Stirring tea with a knife or fork would invite bad luck, as would turning a loaf of bread upside down once it had been cut.
- It was bad luck for seafaring men’s wives to call out to them or wave goodbye once they stepped out the door to leave for a voyage.
- Whistling or singing into the wind was forbidden as it would "whistle up a storm".
- Some words and sayings brought about bad luck on board, including "drowned", "goodbye” and "good luck". Things to do with the land were believed to be bad luck if mentioned, such as the church, pigs, foxes, cats, and rabbits.
- Women were bad luck on board because they distracted the crew, which would anger the sea, causing treacherous conditions as revenge. However, conveniently for the male crew, naked women calmed the sea, which is why so many figureheads were women with bare breasts.
- Egg shells had to be broken into tiny pieces once an egg was cracked open. This was meant to stop witches coming to the ship to sail in the pieces of shell.
- Losing a hat overboard was an omen that the trip would be a long one.
- Having the caul of a new-born child on board a ship was meant to prevent anyone from drowning. This meant that cauls were often purchased by sailors before a voyage. A caul is a harmless membrane that covers the face and head of a newborn baby. It was very rare to have an intact one after birth.
- It is bad luck to change the name of the boat. If you do, you must have a de-naming ceremony and officially christen the boat again.
Accomplishments and Tradition
Depending on where in the world you sailed or for how long there were certain traditions observed to mark the occasion. Some of these accomplishments are only marked with a simple speech and possibly a certificate, while others are celebrated in far more elaborate fashions.
Below is a list of some notable achievements a sailor can attain throughout their career.
- Permanent Cutterman: This is a tradition held by current navies throughout much of western culture. It's a ceremony that celebrates the day a sailor has accrued a total of five years at sea throughout their career. The ceremony is small and consists of the command giving a small speech commemorating the accomplishment. Then the inductees stand before a table where silver bowls of sea water, salt, sand and ice sit ready. Then the current cuttermen go to the bowls and 'respectfully' toss a small amount of the contents at the inductees to ensure their bodies are as hardened and salty as their souls now are. There's some variation to this, the most common being that a current cutterman will task an inductee with pocketing the salt and sand instead of tossing it at their face. Once finished the newly appointed permanent cuttermen are authorized to wear a special pin on their uniform to signify them as such throughout the rest of their career.
- Plank Owner: This is a title given to any crew that were stationed aboard a vessel on its maiden voyage. Traditionally this was commemorated by having the ship's name engraved onto a brass plaque which was nailed into a plank of wood that was leftover from the construction of the ship.
- Line Crossing Ceremony: There are many notable lines of latitude and longitude on the globe, and many of them are considered to be unique landmarks that sailors might only get the chance to cross once in their careers. To celebrate such an occasion sailors developed very specific traditions to induct their fellow sailors into a special fraternity that only certain sailors got to claim as their own. The tradition revolves around a series of events and challenges meant to test the sailor's mettle and boost morale among the crew. The details of these ceremonies were closely guarded secrets by those already inducted into their respective orders, to keep the mystery alive and lengthen the suspense of the new inductees. Earlier versions of these tests would easily be considered hazing or even dangerous, but currently the tradition has evolved to make it much more safe and palatable for the modern day.
- Shellbacks/King Neptune's Court: The most iconic of the line crossing ceremonies and the template that most other line crossing ceremonies follow. 'Shellback' refers to a sailor that has not only crossed the Equator, but has also gone through the rigors and trials to be inducted into the court of King Neputnus Rex, Ruler of the Raging Main. Those that have not become official Shellbacks are referred to as disgusting, slimy 'pollywogs' and must be cleansed of their landlubber filth before being granted the title of Shellback. I won't divulge the particulars of what goes into a line crossing ceremony, for I too am a trusty Shellback and would never dare to discuss the secrets of King Neptune's court. But plenty of other scalawags have posted about the ceremony online, so a quick google search will give ye the knowledge that ye seek. But beware, for the rigors of the sea are not for the weak, and should only be attempted by those of strong arm and stout heart.
- Golden Dragons: The other most popular line crossing ceremony. 'Golden Dragon' refers to a sailor that has crossed the International Dateline that separates East from West.
- Blue/Red Nose Polar Bear: Another major line crossing event. 'Blue Nose' refers to a sailor that has crossed the Arctic Circle, whereas 'Red Nose' signifies a sailor that has crossed the Antarctic Circle.
- Order of the Ditch: This is a special certificate awarded to sailors that have passed through the Panama Canal. Sailors often refer to the Panama Canal as 'the ditch' since, really, that's what it is. A giant ditch.
- The Spanish Main: An award granted to those sailors that sailed completely around the Caribbean Islands, starting in the southern tip of Florida and making it all the way around back to Florida once more.
- Order of the Sparrow: A prestigious award only granted to sailors that have managed to sail all 7 seas.
The Mark of a Sailor
Tattoos are a time-honored tradition among sailors, brought over from indigenous peoples that these worldly men visited on their long expeditions. Just as tattoos held special meaning to the indigenous folk that developed the practice, so too do tattoos hold special meaning to the sailors that wear them. You never just 'got' a tattoo because it looked cool, you had to earn them. Each mark on a sailor's body was a either a badge of accomplishment or a ward against misfortune. They held such high regard among sailors because only another sailor knew how to make the marks properly, and out at sea only your shipmates could give you those marks once you had earned the right to wear them.
Below is a list of tattoos that sailors have traditionally worn since antiquity.
- Anchor: Anchor's are symbols of stability at sea, and coupled with other images they were seen as a good luck charm to help a sailor stay grounded and to always bring him home. This is why anchor symbols often depicted the word 'Mom' or that of a sweetheart or spouse across them, since that was what reminded the sailor of home. However, a few variants of the anchor tattoo existed that denoted a sailor's accomplishments. A single anchor all by itself meant that a sailor had either crossed the Atlantic ocean, or had been a member of the Merchant Marines. And a pair of crossed anchors tattooed across the webbing of the hand between the thumb and index finger denoted the sailor as a Boatswain's Mate.
- Swallows: Swallows are renowned for their incredibly long migration patterns, so the swallow quickly became a symbol of good luck to sailors in hopes that they too would find their way home from a long voyage. However, a swallow also has a significant weight attached to it. Each swallow on a sailor's body marks 5,000 nautical miles they've sailed, so a sailor would never get a swallow tattooed until they had achieved that milestone first. And finally, a swallow with a dagger through it signified a lost shipmate.
- Shellback: A turtle, only granted to those sailors who bear the proud title of Shellback after crossing the Equator and rightly earning their position in King Neptune's court.
- Golden Dragon: A golden, eastern style dragon meant to commemorate a sailor crossing the International Dateline.
- Golden Shellback: A unique hybrid of the Shellback and Golden Dragon tattoos awarded to those sailors that either completed both milestones seperately or were lucky enough to cross the International Dateline and the Equator where they intersect.
- Fully Rigged Ship: A tattoo of a ship fully rigged at full sail signified a sailor that had sailed around the torrential waters of Cape Horn. A fully rigged ship is one with three or more fully deployed masts.
- H O L D F A S T: These letters were tattooed across a sailor's fingers, one letter per finger, as a reminder to HOLD FAST during inclement weather.
- Pig and Rooster: Some ships would keep live animals on board to supplement their stock, and pigs and chickens were typically chosen for their ease of portability. They would often keep these animals in wooden crates for storage, and if the ship ever sank then these wooden crates had the tendency to float and actually managed to save some of the animals as a consequence. Sailors picked up on this and took it as a sign, so they started tattooing a pig on one foot and a rooster on the other in order to help keep them afloat if they ever fell overboard.
- Twin Propellers: A more modern one, but in the same vein as the Pig and Cock. Sailors would tattoo a propeller onto each butt cheek as a charm to help 'propel' you ashore.
- Nautical Star: A nautical star tattoo represents the North Star, traditionally used for navigation out at sea. Sailors often got tattoos of nautical stars or "compass stars" for superstitious reasons, hoping that the star would help guide their way through the night and get them home safely.
- Harpoon: A harpoon signified a sailor that was part of a fishing or whaling fleet.
- Rope: A set of rope around the wrist signified the sailor as a deckhand. A deckhand is someone who maintains the hull, decks, superstructure, mooring, and cargo handling on a ship.
- Crossed Cannons: Crossed cannons signified a sailor as a Gunner's Mate.
- Girls: Probably the most iconic image seen on sailors and military men of all stripes. They come in all shapes and styles, but sailors typically got them to help remind them of sweethearts back home. Or in some cases just so they'd have something pretty to look at during those long, lonely nights.
A Sailor's Diet
Below is a list of some of the foods and dishes that sailors had access to that they might have brought with them for long voyages. Bear in mind much of these items were either developed or refined in the Age of Sail from 1570-1860, which was actually after the typical medieval periods we associate with fantasy settings. If you're a stickler for historical accuracy then I suggest you do some research into medieval preservation techniques, as those techniques would have been readily adopted by sailors of the time. Otherwise feel free to pick from this list of foods as you see fit, and hopefully it'll add some extra 'flavor' to your story. (See what I did there? ;D )
- Hard Tack/Ship's Bisket: The most iconic and longest lasting of traditional sailor's fare, and even general fare for travelers and armies on the move. The idea behind it was that fresh bread and even stored flour would get rancid and bug ridden in no time at all, so instead they found a way to bake their flour into a small, dense cake that was far tougher for bugs to gain access to. These cakes, when baked and stored properly, could last up to a year or more in storage. Though maggots did sometimes still get into them so sailors might have had to pick a few bugs out of their bisket before consuming it. Biskets were made by making a stiff dough of flour, water and salt, which was then pounded into roughly palm-sized, 1/2 inch thick discs that were scored with a poker to allow moisture to exit the bisket. They were then baked anywhere from 4 to 6 times in an oven to make sure all the moisture had evaporated out of the bisket, leaving nothing but dry 'bread' behind. The end result was an extremely dense disc of edible 'bread' that could be consumed for sustenance on long journeys. Often regarded with extreme distaste as they were intentionally tasteless and so tough that they actually couldn't be eaten in their bisket form. Their primary function was as an ingredient in other dishes, such as Burgoo and Lobscouse.
- Salted Meats: Salting meat is a time-honored, ancient tradition of preserving meats for long-term storage. The process is simple, just put layers of meat and salt into a barrel, fill it with a brine solution and let it sit to allow the salt to soak into the meat. This gave the meat a near indefinite shelf life so long as it was stored in a dry environment. Typical meats to be salted were red meats like pork, beef and venison, whereas poultry was just a bit too flimsy to survive the salting process. However, it was impossible to eat salted meats straight out the barrel, they were simply too salty to be edible. You had to first soak the salted meats in fresh water for at least two hours to actually draw out the salt from the meat before it could be prepared. Once that was done though a sailor could have access to essentially fresh meat months after it was brought on board without any trouble at all. The taste would be slightly different, but the texture and consistency would still be the same.
- Stockfish: Stockfish was the result of a unique method of fish preservation done in the Nordic countries. In essence it was the first known case of freeze drying food. To make it the people of Norway would take freshly gutted cod up to the colder climes to let it dry out in the sun on giant racks. The result was a whole cod, complete with skin and bones, perfectly preserved for long-term storage. And by all accounts it smelled horrific, like a pile of mackerel that had been left to dry in the sun for a month (because yeah, that's basically what it was). But once the stockfish was beaten with a blunt instrument and soaked for a few hours it gave the sailors access to fresh fish meat if none was around to catch for themselves. And once cooked properly the awful stockfish smell apparently went away and all you were left with was fresh fish meat to cook to your preference.
- BeeRum: Beer keeps extremely well in dark, room temperature environments. It was a tasty treat for the men, and it could actually serve as a substitute (or so they thought) for water if their fresh water stores ran out. And of course you can't talk sailors without talking rum. Rum, like most liquors, stores well for years on end. Because of its price it wasn't given out in its pure form as a ration. Instead it was first mixed with water then given to the crew for consumption, thereby lengthening its shelf life. And this watered down rum became known as 'grog', which was always well received by the men during mealtimes. In reality 'grog' refers to any kind of spirit that had to be watered down for consumption, so even the beer could become grog if stores were beginning to stretch thin.
- ButteCheese: Butter and cheeses, depending on the type of cheese, could keep reasonably well for a few months if stored properly. Butter more so than cheese, but really as long as you kept a tight lid on these things you could expect to crack open a crate of these goods months down the line and still expect them to be safe.
- Dried Fruits/Peas: Drying out fruits is a simple enough process, and as long as the fruits were dried out completely with no moisture left inside of them they could be reasonably kept for months without issue. However the sugars inside the fruits were attractive to rats and insects, so dried fruits would have been some of the first preserved foods to be used up. Raisins were preferred as they dried out more easily and you could fit more of them into the same container, but other fruits could have been kept just as easily if the Captain was so inclined. In addition peas were veryeasy to dry out and keep in long term storage, so they were a staple food aboard ships as well.
- Pickled Foods: Pickling is another time-honored tradition of food preservation. Soaking your foods in vinegar kept them from rotting out due to mold, and the high vinegar content was a natural deterrent to vermin of all kinds. Luckily our bodies can handle vinegar just fine, and some foods are actually pretty tasty once pickled. Typical pickled foods aboard ships included pickles (of course), eggs and sauerkraut. Eggs and meats didn't tend to keep as long as vegetables, but you could still get a few months of use out of them if you were careful.
- Potatoes: The old stereotype of the cabin boy peeling potatoes is about as true as it could get. Potatoes could store very easily as long as they were dried out properly, they were kept dry by layering them between dry straw, and keeping the dirt on them after they were first harvested. A quick rinse and a peel and you could enjoy some potatoes nearly 3-4 months after the harvest.
- Portable Soup: This is essentially one of the first forms of soup stock, and it was incredibly easy to store and keep over long periods of time. It wasn't so easy to prepare though, as you had to constantly watch it to make sure it didn't burn. To prepare the 'soup' you had to take your meat, usually a tough, muscly cut of meat, and boil it over a low flame for 8-10 hours. Then you removed the meat and bones from the broth and let it sit before sifting out the fats and oils that rose to the top. Then you take the filtered broth and put that back on the fire to let it simmer for almost a full day, which is where the actual work comes in. Once that's done the broth will have reduced down into a thin gelatin that could be broken up and stored in cloth until needed. Once boiled again the portable soup would add a great deal of flavor to any liquid it was cooked into, and was often used to enhance soups, stews and sauces.
- Burgoo (Burr-Goo): Burgoo, also known as Loblolly in earlier times, is one of the typical dishes served aboard ships due to its simplicity and ability to use the ship's bisket. In essence it's a porridge that preferred to use oatmeal, but bisket would do if necessary. They just boiled up the oatmeal or crushed bisket until it was thickened up, then they'd flavor it with molasses to help prevent scurvy. The crew may have gotten additional flavor from some added 'slush', which was all the drippings and fats that rose to the top when boiling meats. The officers aboard may have also had a special burgoo seasoned with molasses and nutmeg for that extra special taste.
- Lobscouse (Lob-Scowse): Another simple and typical dish aboard ships. Lobscouse is basically shorthand for 'stew', and it was another way to make use of the ship's bisket. Essentially you took your salt beef and bisket, chop them up and throw them in the pot to stew. Throw in any veggies and spices you happened to have and voila, lobscouse. If the cook was feeling fancy he might have pan fried the meat first before putting it in the cauldron, but that was entirely optional.
Some other typical foods that might have been aboard ship would be oatmeal, flour, suet and vinegar. Oatmeal and flour were useful for the first month of sailing before the cook had to dig into the ship's bisket, and suet and vinegar were used for flavoring and attaining proper consistencies with their dishes. On top of that, some ships would even keep live animals on board specifically for slaughter when the crew needed some extra meat. Chickens and pigs were typical choices, as both were very portable as well as the pigs would eat any leavings from the cook, and the chickens would provide fresh eggs every day.
When thinking about ship food it's best to imagine the cook slaving over a giant cauldron, as that was the most efficient method of feeding hundreds of mouths at a time. Try not to think of fancy plated dishes, instead think of large amounts of soups, stews and porridge. Anything that wasn't cooked in the cauldron would have been a special treat for the crew and cause for celebration.
Conclusion - Part 2
And that marks the end of this guide! I know it was long, but I wanted to make sure I gave as much information as I could about the life of sailors and the trials of the sea. Hopefully this will help you all to flesh out the nautical sections of whatever stories you might be running.
Feel free to leave any questions, comments or edits you would like down below. Happy gaming!
submitted by Kami-Kahzy to DnDBehindTheScreen